REGARDING MELEE HITS:
posted by: Retrieving/C.D/Searain
Here's some data my friends and I have collected in the past few weeks of merit'ing in two of the most popular camps:
Code:
Nyzul Isle (Greater Colibri)
90 DEX -> 11,49% Crits;
91 DEX -> 17,50% Crits; (w/ Destroyers)
94 DEX -> 11,22% Crits;
94 DEX -> 12,52% Crits;
95 DEX -> 12,63% Crits;
95 DEX -> 12,83% Crits;
95 DEX -> 13,14% Crits;
96 DEX -> 12,62% Crits;
96 DEX -> 12,42% Crits;
100 DEX -> 13,28% Crits;
101 DEX -> 13,72% Crits;
109 DEX -> 15,86% Crits;
110 DEX -> 17,61% Crits;
110 DEX -> 17,58% Crits;
110 DEX -> 23,20% Crits; (w/ Destroyers)
110 DEX -> 20,62% Crits; (w/ Senji)
110 DEX -> 17,52& Crits;
111 DEX -> 20,89% Crits;
112 DEX -> 21,07% Crits;
115 DEX -> 21,47% Crits;
117 DEX -> 23,03% Crits;
118 DEX -> 24,04% Crits;
118 DEX -> 23.38% Crits;
118 DEX -> 23,31% Crits;
118 DEX -> 24,41% Crits;
Code:
MMJ SP (Jade Sepulcher - mixed mobs)
74 DEX -> 15,20% Crits; (w/ Destroyers)
77 DEX -> 15,69% Crits; (w/ Destroyers + Pahluwaan Body)
83 DEX -> 13,46% Crits; (w/ Senji)
92 DEX -> 11,81% Crits;
97 DEX -> 8,96% Crits; (only #2 Crits merit upgrades)
99 DEX -> 17,91% Crits; (w/ Senji)
100 DEX -> 10,18% Crits;
100 DEX -> 10,35% Crits;
105 DEX -> 14,15% Crits;
105 DEX -> 14,36% Crits;
113 DEX -> 13,17% Crits;
113 DEX -> 15,38% Crits;
113 DEX -> 15,71% Crits;
113 DEX -> 18,40% Crits; (w/ Senji)
116 DEX -> 17,94% Crits; (w/ Senji)
120 DEX -> 17,93% Crits;
121 DEX -> 18,01% Crits; (Skoffins camp: 20 Puks, 17 Skoffins, 7 Lurkers, 16 Infiltrators, 20 Mamools, 6 Pets)
121 DEX -> 18,85% Crits;
121 DEX -> 18,56% Crits;
121 DEX -> 19,00% Crits;
121 DEX -> 18,23% Crits;
121 DEX -> 18,37% Crits;
121 DEX -> 20,31% Crits; (Central camp: 53 Puks, 14 Skoffins, 1 Lurker, 40 Mamools, 9 Pets)
121 DEX -> 19,48% Crits;
138 DEX -> 23,54% Crits;
I combined our data with Bastilla's results, previously posted in the first pages of this thread since they seemed to match perfectly the Criticals % variation observed in our tests.
The Critical Hit percentages listed above are including the +4% from merits unless explicitly mentioned otherwise, haven't been sweetened using Mighty Strikes or Rogue Roll (of course lol) and the sample size was generally fairly large (1000-2000 hits) since each data corresponds to a different party/another PT member perticipating to the same exp session keeping a costant amount of Dexterity on him while TP'ing, for testing purposes.
I can provide screenshots of the parsers if needed, in case anyone is either skeptical or questioning the reliability of the source, or simply curious.
EDIT: 11/6 updated.
EDIT #2: 10/8 updated.
EDIT #3: 30/10 somewhat updated once again.
EDIT #4 3/11 slightly updated.
REGARDING MULTI-HIT WEAPON SKILLS
posted by Nagamaki:
As for weaponskills, each "Critical damage" weaponskill (as stated in their descriptions) seems to operate fairly simply. The base crit chance is your crit rate on regular hits against that target with your gear, and fTP is the amount of % added to the base amount.
The following fTP numbers are approximations from memory for demonstration, you could find the true value relatively easy with some patience and testing.
Backhand Blow (mainly tested at 100%, higher is semi guess)
100% Critical Hit Rate +40%
200% Critical Hit Rate +60%
300% Critical Hit Rate +80%
Rampage (tested reasonably much)
100% Critical Hit Rate +0%
200% Critical Hit Rate +20%
300% Critical Hit Rate +40%
So if you're a MNK with a 9% crit rate, 100TP BB will have a crit rate of 49%, 200TP will be 69%.. If instead your crit rate is capped from DEX at 24%, it'll be 100TP BB will be crit 64%, 200TP will be 84%..
With Rampage at 100% crit rate is same as your melee hits, and it goes up by approx 1% per 5 TP. Limited Jin tests seemed to show a similar pattern, I would guess its probably similar across the other multihit crit WS.
CREDITS:
Thanks to Zirk for starting the research thread on BG, to Kwontess for the tests posted on Allakhazam, to Nagamaki for the test on Rampage, Backhand Blow and Blade :Jin, to Hotpeppa, Bubi and Starfox for the additional data and to VZX for the wiki updates.