Despite what the wiki says, Sirius Axe DOES increase in damage with the amount of people in the party. Tested on wild rabbits in West Ronfaure using BST/THF Sneak attack.
I used the company sword testing as a reference for this test
http://www.bluegartr.com/forum/viewto ... pany+sword
Damage did not change with TP levels at all. I did not test any WS damage.Using this formula(AdjustedBaseDMG + 8 + FLOOR(43/9)) * 3
Max Crit for party members
1 - 165
2 - 165
3 - 171
4 - 177
5 - 183
6 - 189
Adjusted Base Dmg Ratings
1 - 43
2 - 43
3 - 45
4 - 47
5 - 49
6 - 51
Only party members count towards hidden effect. Alliance members do not count.
I invited a 7th person to ally up with us. I left 5 in the main party and 2 in the ally. The max crit went back down to 183, appropriate for the 5 people party. Too bad it doesn't count allies, would be incredibly strong. Party members running around the zone out of normal xp range did not matter.
I also tested to see if adding a charmed pet would help the damage of the axe. What I learned is that my 75 BST can fail charm on a fucking wild rabbit. lolbst indeed. Unfortunately both charmed and jug pets did not add to the weapon damage.
http://img.photobucket.com/albums/v2...nseYouFail.jpg
Overall the axe is a pretty big dissapointment. With the full latent on those pretend invites BST gets, it doesn't outperform any of the common axes. Unless the axe has some sort of pet enhancement, its a complete piece of shit, much like the majority of BST ToAU gear.
Thanks to Nystul for the PM and my LS for letting me drag them down for some really boring testing.
lolbst