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#1 |
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A new interview came out today:
Famitsu - Creating a Monster: Pandemonium Warden It gets a little more into the devs minds I think, though it's a little short. It was conducted by Suteki, who you may remember from a few of those Absolute Virtue strategy articles I've put up on JP Button in the past. (Actually, there's a new one this month I want to get up tonight) Anyway, he's had a lot of hands-on experience as an avid player of FFXI, so I think that really helped the questions in this interview. Enjoy! |
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#2 | |||
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Relic Shield
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Thanks for the interview Elmer... but this one just makes me mad. :< [edit] Oh dear just noticed this one: Quote:
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#3 |
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Relic Shield
Join Date: Oct 2006
Posts: 1,744
FFXI Server: Ragnarok
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wasnt expecting them not to add comparable NMs in WotG.. so i cant wait!
i think Apathy already solved the trick they mention about astral flows.. thats probably the 1 rdm diaga thing... |
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#4 |
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Bagel
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So now they basically admit the 18 hour PW fight was more or less what they intended, and that 18 people was a bullshit figure from the start
At least we're on the same page here I guess! |
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#5 | |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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#6 |
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Ridill
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There has always been an "undefeatable" boss towards the end of every expansion so we can probably expect at least one per expansion. I just have to wonder how they test these. Apparently they do.
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#7 |
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▲
▲▲ Join Date: Aug 2005
Location: ROAM
Posts: 3,404
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#8 |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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Every PLD has Aegis and every BRD has GHorn no doubt.
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#9 |
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Relic Shield
Join Date: Oct 2006
Posts: 1,744
FFXI Server: Ragnarok
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yup.. each expansion has something of a basic HNM hierarchy.
the 3 HNMs is one of them, whereas the popped NM system with 1 HNM at the very top of the system is another.. this makes Sky NMs, Sea NMs and Zeni NMs system equivalents across the first 3 expansions thus far. a part of me is happy that they're putting Kirin on an equivalent standard as Absolute Virtue and Pandemonium Warden, giving credence to one of my theories on the system designs put into place in the game.. altho to be honest, the later NMs difficulties are vastly different than those from the Zilart era.. this gives me hope that we will finally see the 2nd WotG HNM soon... i also liked how they wanted to add back some FF-homage/mythology reference with Asura... mobs with some form of 'flavor-text/backgrounds' are much more interesting |
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#10 | |
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E. Body
Join Date: Jan 2007
Location: UK - London
Posts: 2,097
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#11 | |
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Chram
Join Date: Sep 2008
Posts: 2,918
FFXI Server: Diabolos
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![]() "I got 99 ideas for an NM, but a bitch ain't one of em'"? Quote:
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#12 |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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#13 |
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Relic Shield
Join Date: Oct 2006
Posts: 1,744
FFXI Server: Ragnarok
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i would say Sandworm doesnt count as a HNM, but is more of a new style of battlefield event...
there are imo a number of qualifiers for HNMs, one of the most important being "global" attacks (attacks that hit everyone around, regardless of whether they had prior hate. in the open game environment, only HNMs are able to do this now.) and the whole fight from start to finish is an open-area battle (as in, non-BC, non-instanced, non-flagged, non-Confrontation), which Dark Ixion and all prior "3 HNMs" mobs fit the bill for. each expansion's 3 HNMs also follow general internal themes... with Zilart HNMs, Aspidochelone, King Behemoth and Nidhogg are referred to as Kings because they are all HQ lottery spawns of NMs. CoP is more obvious, with all 3 HNMs being Wyrms, and sharing identical spawn timers. ToA's Khim, Hydra and Cerb all hail from Greek mythology, and if you consider the mythological relevance of Khimaira, are fiends that are known to have multiple heads. they also share the spawn timer patterns. With WotG, its too early to find any trend with HNMs, cos in my opinion theres still only 1, and thats not enough to really establish a trend.. but there are some things that can potentially be picked up from Dark Ixion.. 20-24hr window zone roaming appearance influenced by Campaign required item of engagement (Stygian Ash) no HP bar until you break horn Already exists in FF lore (FFX, FFXII). Last edited by Spira; 06-30-2009 at 04:06 AM. |
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#14 |
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Salvage Bans
Join Date: Mar 2006
Location: santa barbara
Posts: 902
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#15 | |
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BLACK MIDNIGHT EVIL MUTHAF***IN BLACK MAGIC DARKNESS
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#16 |
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Relic Weapons
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Aegis was around during AV's creation I believe. I call bullshit if they survived AV's magic madness with a damn HQ earth staff. They also fought his regen with a staff pld and a no staff skill rdm. The drg did not even have mezraq/v-fork at that time. Sam seems to have hagun though and drk with the nice scythe relic.
An interesting read about PW. Would have been fun if they kept him on ATNM test pop area and zoning in whitegate to get foods and change jobs sounds fun. Even getting astral flowed and home pointing (to whitegate) while a mule holds him from depopping sounds cool. I also believe PW did not regen his HP while yellow unclaimed in his last form. 54 people for a mob that drops a little bit of stuff and took over 18 hrs to kill is a damn shame though. They should be ashamed of themself for even thinking making a monster like that. I also think sandworm counts as an HNM. He has an HQ version that pops once a week and has exclusive HNM drops that are also determined by treasure hunter and not a coffer. (so its not a battlefield bcnm type thing imo). It would make sense to add the last and 3rd HNM in the icelands where everything was chaos during the crystal war. And to deride SE some more... Their drg did not even use angon, at least in the parts we were shown nor did he have a wyvern out... Now we have magus roll, reprisal, wild card, saline coat and blue group 2 merits. we got our merit group 2 raised from 3 to 5 max. whm has all these new spells. we have sch job as well. Things are must more easier now then they ever were. They killed AV with "gimp" gear but good players cannot kill him with the new elite gear? Last edited by Gtype954; 06-30-2009 at 10:14 AM. |
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#17 |
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Bagel
Join Date: Jun 2007
Location: finland
Posts: 1,281
FFXI Server: Fairy
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DAISUKE SASEEEEE
Expect epic fail if he's around for X I V |
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#18 |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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#19 |
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E. Body
Join Date: Jan 2007
Location: UK - London
Posts: 2,097
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#20 |
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Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
(PS: Kill yourself) Join Date: Feb 2008
Posts: 1,050
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Ya, most likely what they meant by that. I personally can't wait for the next one. We have PW down... and hopefully AV soon, but it is considerably harder.
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#21 |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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AV will never be able to be killed constantly will it? Due to changing 2hours and bad luck with which/order?
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#22 | |
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Wow, that's an interesting read and quite odd to see the Dev. team so candid about things they refused to even acknowledge in the past.
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Anyway, thanks for sharing this information Elmer. As always, you rock. |
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#23 | |
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Relic Weapons
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If the monster is hard to the level of PW, then that is good. Good linkshells and RPG players deserve to push their limits greater and greater. PW is the perfect amount of difficulty and helps make lots of gil for people who want to live the dream or getting a relic weapon or new cool gear. AV on the other hand, is too difficult and needs his meteor toned down just a little bit or release barlight and more light resistant gear. |
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#24 |
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Relic Weapons
Join Date: Sep 2007
Posts: 316
FFXI Server: Pandemonium
WoW Realm: Aegwynn
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Bah, Asura would have been a better choice for a final boss. But, I'd bet they didn't want to create a unique model for a fight that few would even participate in. So, they just recolored the chair guy.
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#25 |
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Sandworm Swallows
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lmfao @ 36-54 people
seriously, fuck off SE your bullshit stinks |
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#26 |
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Chram
Join Date: Jul 2006
Posts: 2,892
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36-54 people and it only drops 4 unique items.
Classic SE devs, FFXIV will be proud. |
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#27 |
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Relic Shield
Join Date: Oct 2006
Posts: 1,744
FFXI Server: Ragnarok
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seeing as how Asura also sits on a floating chair in classic FF... i'd say it woulda been the same model anyway.. maybe different colors
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#28 |
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E. Body
Join Date: Jan 2007
Location: UK - London
Posts: 2,097
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I want this one to be the next HNM:
![]() Attacks fast, can "rage" or change forms using its SSJ move (Andrenaline?), attacks everyone (Grand Slash), need to break armor/hat to see HP, etc ![]() I always loved this series of monsters. FFX's one had them looking very high tech which I feel doesn't fit well into FFXI's world, so I picked up 7's image instead. |
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#29 |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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FF8 ones looked better
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#30 |
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Chram
Join Date: Jul 2006
Posts: 2,892
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Iron Giants should be normal mobs :/
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| creating, famitsu, monster, pandemonium warden |
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