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#1 |
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Hydra
Join Date: Oct 2008
Posts: 101
FFXI Server: Lakshmi
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I think it's time this was better researched. I'm going to do some testing to find the actual equations for crit hit%.
Knowns:
To start off, I researched at what value of dDEX the low cap could be found. I did 1000 melee swings on level 65 lesser colibri with exactly 65 dex. I have 4/4 crit merits and I was single wielding a senju, and my number of critical hits was exactly 150, giving a crit% of 15% exactly. This means that when dDEX = 0, you are low capped on crit% rate. My theory is that the low cap is at dDEX = 0, so when you have equal to or less dexterity than the enemy's agility, your base crit rate will be 5%. I also theorize that the equations from 0 < dDEX <= 40 and 40 < dDEX <= 50 are linear and that there are different slopes in those two integrals. What I would like to find, and would welcome help on, is what the slopes of the dex/crit graph are in those two integrals. I'm hoping this is nice and linear, but if it turns out to be exponential it will be a bit more difficult :'-( |
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#2 |
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Sea Torques
Join Date: Mar 2007
Location: Toronto, Ontario
Posts: 573
FFXI Server: Remora
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Nice testing so far. I think the next step would be to try 1000 more swings with as much neutral gear as possible and trying to get 100 DEX total. Use senju again since the first test was done with this, and see what the difference from 65 -> 100 dex is. You could even add say 20 more dex to make it a easier equation and do the swings with a total of 85 DEX and go from there.
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#3 | |
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Nidhogg
Join Date: Dec 2006
Posts: 3,829
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Quote:
That said, I think you are heading in the right direction for the formula. Also, I disagree with the previous poster. I think it would be better to set a base line without any crit hit bonus if possible. Last edited by ringthree; 01-21-2009 at 02:24 PM. |
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#4 | |
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Rapture
Join Date: Apr 2008
Posts: 30
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With that said, does COR's rogue roll (crit rate up) break caps as well? Or simply adds to the crit rate calculated from your DEX over mob's AGI ? |
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#5 |
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Sea Torques
Join Date: Aug 2007
Location: New Jersey
Posts: 634
FFXI Server: Kujata
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I think somewhere in alla there was a test on someone's LJ. Allakhazam.com: Final Fantasy XI: Monk is the original thread, and seaseaseaseasea - DEX/Critical hits relation data. is the LJ data. I read it and got a pretty good understanding of the test result. This is just the conclusion that I get from the test data:
Base Crit. 5% Merit 4% Dex over mob agi - 0~20 = 1% Dex over mob agi - 21~25 = 2% Dex over mob agi - 26~30 = 3% Dex over mob agi - 31~35 = 4% Dex over mob agi - 36~37 = 5% Dex over mob agi - 38~39 = 6% Dex over mob agi - 40~41 = 7% Dex over mob agi - 42~43 = 8% Dex over mob agi - 44 = 9% Dex over mob agi - 45 = 10% Dex over mob agi - 46 = 11% Dex over mob agi - 47 = 12% Dex over mob agi - 48 = 13% Dex over mob agi - 49 = 14% Dex over mob agi - 50 = 15% In other words, it works indeed like a tier, except that the tier itself changes when dex over mob agi increases. It seems like 0-20 = 1%, anything over 20, it is 1% every 5 dex until 35, then it is 1% every 2 dex until 43, then anything over 43 is 1% every 1 dex til you cap. This theory works in both set of datas that you see from the links. The actual number might not be accurate, but you can get a sense of how it works. That's why if you can't stack a huge amount of dex, don't bother. And most likely on HNM, your dex build will be ineffective. |
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#6 | ||
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Hydra
Join Date: Oct 2008
Posts: 101
FFXI Server: Lakshmi
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Quote:
Quote:
This means that the maximum critical chance you could attain would be 48% not including gear, with dDEX at 50, 4 merits, and an 11 rogue's roll with either a thf in party or a cor with relic hat. Would make for some crazy DPS if you add destroyers on top of that =P |
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#7 |
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Sea Torques
Join Date: Aug 2007
Location: New Jersey
Posts: 634
FFXI Server: Kujata
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15% + your base of 5% is 20%
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#8 |
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Sea Torques
Join Date: Aug 2007
Location: New Jersey
Posts: 634
FFXI Server: Kujata
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Also, my mistake, it should look like this:
Base Crit. 5% Merit 4% Dex over mob agi - 0~10 = 0% Dex over mob agi - 11~20 = 1% Dex over mob agi - 21~25 = 2% Dex over mob agi - 26~30 = 3% Dex over mob agi - 31~35 = 4% Dex over mob agi - 36~37 = 5% Dex over mob agi - 38~39 = 6% Dex over mob agi - 40~41 = 7% Dex over mob agi - 42~43 = 8% Dex over mob agi - 44 = 9% Dex over mob agi - 45 = 10% Dex over mob agi - 46 = 11% Dex over mob agi - 47 = 12% Dex over mob agi - 48 = 13% Dex over mob agi - 49 = 14% Dex over mob agi - 50 = 15% it seems like you don't get the first % without having 10 dex over mob's agi. Found that mistake after reviewing my older data. |
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#9 |
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Hydra
Join Date: Oct 2008
Posts: 101
FFXI Server: Lakshmi
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Ahh, ok, that makes sense then.
I just ran a parse of 1000 melee hits with dDEX = 50 on lesser colibri. I was a bit surprised because my crit% came out lower than expected, 23.76%. With 4 merits and duel wielding a senju and unji, it theoretically should have been 27%. I'm going to attempt another set and see if I get similar results. Edit: Just ran another 1000 hits and parsed crit rate of 28.21% this time, so all's right in the world, lol. Just goes to show how much variance you can get in a data set of n=1000. Last edited by WraithLakshmi; 01-21-2009 at 06:35 PM. |
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#10 |
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Spam Forum
Join Date: Sep 2007
Posts: 162
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Correct me if I'm wrong here, but don't weapon crit +s only work on the specific weapon?
In that case, Senju would only really provide about a 3% total crit+ modifier, since Unji doesn't have one. So it looks like you're marginally over the expected 23% critical hit rate, probably a result of killing colibri on a Senju critical. |
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#11 | |
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Hydra
Join Date: Oct 2008
Posts: 101
FFXI Server: Lakshmi
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Quote:
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#12 | |
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Banned.
![]() Join Date: May 2006
Location: Engrand, Phoenix server HI NEO
Posts: 4,584
FFXI Server: Phoenix
WoW Realm: Aegwynn
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Quote:
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#13 |
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Sea Torques
Join Date: Apr 2007
Posts: 683
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So.. if that's right.. if you can't reach that 36 and above (capping at 50) stacking dex really isn't doing jack for you?
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#14 |
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Hydra
Join Date: Oct 2008
Posts: 101
FFXI Server: Lakshmi
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Yeah, that's about right. There appears to be an inflection point at dDEX = 40 where adding more dex causes very large gains, but unless you can get that much it's not worth gearing for, no.
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#15 |
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Relic Shield
Join Date: Dec 2004
Location: The Netherlands
Posts: 1,740
FFXI Server: Remora
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#16 |
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Relic Shield
Join Date: Dec 2004
Location: The Netherlands
Posts: 1,740
FFXI Server: Remora
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I'm lazy, if you don't know which axis means what you're dumb and retarded.
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#17 |
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Bagel
Join Date: Jul 2006
Location: BK/NY, NY
Posts: 1,303
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#18 |
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Relic Shield
Join Date: Dec 2004
Location: The Netherlands
Posts: 1,740
FFXI Server: Remora
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My MNK has around 80 base DEX, if I get hachiryu kote I could cap the DEX-AGI thing on Colibri. Shame my WAR is better there.
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#19 |
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Mushroomcloud Layin Mothafucka
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Should only be better as war if you don't have enough acc to support not using madrigal tbh, unless you're somedecked out adabeurk ect war.
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#20 |
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Relic Shield
Join Date: Dec 2004
Location: The Netherlands
Posts: 1,740
FFXI Server: Remora
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My WAR has a little less than 85% accuracy while using a polearm, so if there's a madrigal or hunter's I switch to that; and I'm one of those crazy people that likes to fulltime hasso, something MNK isn't able to do. I don't have an adaberk, but I don't have a black belt either. I'll give MNK merits a try after I get hachiryu kote, I guess. It's been a while.
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#21 |
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Mushroomcloud Layin Mothafucka
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With the gear in my avatar, swap out merman's for minuet, I do 85% on lv 82 birds, higher on lv 81 birds. Throw in focus and I'll usually parse 88-92% at a colibri pt as mnk.
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#22 |
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Relic Shield
Join Date: Dec 2004
Location: The Netherlands
Posts: 1,740
FFXI Server: Remora
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Well you're going to have more accuracy than me; I gain ACC on neck (PCC) and my DEX (80), while you have 7 more on head, 7 more on feet, 2 more on ammo, 1 more on body, presumably 4 more on rings... I need to finally get the 25 piece for usukane somen, I've had the 35 piece for a bit. I use noritsune kote, by the way. Attack hands are overrated.
I don't remember parsing as low as ~80% or less without ACC songs on birds, though. Do you have 8 H2H? As I've said before I'll go merit on MNK sometime soon again. I became too infatuated with WAR. |
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#23 |
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Mushroomcloud Layin Mothafucka
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Yes, I have 8/8 h2h and while focus is up, I swap to turban and Bkote. If by some reason we have madrigal for other DDs, I'll use rajas as well. And yes, x2 toreador's.
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#24 |
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Melee Summoner
Join Date: Dec 2008
Location: Norg
Posts: 18
FFXI Server: Phoenix
WoW Realm: Silvermoon
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Don't know if you're still interested in more data but I just did two sets of 500 swings on Greater Colibri which according to wiki has 67 AGI. This puts me at 53 more DEX than the Colibri.
This was on SAM, which is the reason it's a small sample. Other mods: Crit merits +4% Claymore grip +3% First sample: 19.60% critrate Second sample: 18.28% critrate I know from earlier tests (sadly all gone now with numerous disk formats) that adding more DEX (not much) will put me around 25-28%. The addition of certain items I've found it hard to live without have forced me away from the max DEX-setup, but recently we've seen items added that I could use to boost DEX again, like Cuchulain's mantle and Hachiryu kote. Just need to grind a bit to attain them. |
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#25 |
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Relic Weapons
Join Date: Mar 2007
Posts: 327
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Could people perhaps do these tests without the use of critical weapons and grips so we can get a cleaner set of data. unji and senj are not good to test this with based on how each hands crit is independant of the other weapon
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#26 |
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Melee Summoner
Join Date: Dec 2008
Posts: 22
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I'd like to see some dex testing on drakesbane, vs. str testing :3
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#27 |
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Join Date: Dec 2008
Location: San d'Oria
Posts: 848
FFXI Server: Quetzalcoatl
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Did some quick stat plot / regressions, if the difference between your dex and mobs agi is only variables that influence crit rate (not including crit rate armor/weapons cause those are added in after)
Then the exponential regression appears to be: Crit rate= o.339 x 1.077 ^ (your dex-enemy agi capping at 0) then add in gear. I'll take a look at other forms of regression to see if any other forms fit better, but this one is almost dead on. |
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#28 |
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Relic Weapons
Join Date: Oct 2006
Location: France
Posts: 334
FFXI Server: Hades
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Sorry for necrobumping, but i'm wondering a few points:
1. How did you guys differentiate your Crits numbers from Normal ones since that update which changed all pDIFs ? asking that because my recent tests (posted here @ BG) on pDIFs under capped conditions showed dmg numbers totally wrong with pDIFs listed @ wiki (at the exception of 3.15 cap which most poeple figured), resulting maybe in wrong differentation between Normal Highs and Lowest Crits, in tests involving crits or pDIFs? 2. Does any -rigorous-test exist regarding crit% @ 100/200/300TP for RagingRush and Drakesbane ? I've started one for RR over there @ KI WAR forum, but need help with more sample to lessen the error%... but for Drakesbane, i can't test since i dont have drg75. 3. What do you think of this regression @ image joined ? In blue, the brute data posted in this thread, red the model from Urat, and black the one i'm proposing (Polynomial regression @ 4th degree). Last edited by Masamune; 10-06-2009 at 09:39 AM. |
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#29 |
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Nidhogg
Join Date: Dec 2006
Posts: 3,829
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Fuck, I contributed to bumping an old thread. But at least the new information is interesting.
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#30 |
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Sea Torques
Join Date: May 2009
Posts: 535
FFXI Server: Fenrir
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Your regression fits the data very well, much better than urat's at low and high dDEX. You already knew that though. Unfortunately, the sample size that would be required to disprove one of the proposed equations is huge.
Not to be an asshole and present something we essentially can't prove either way, but we also have to consider this from a programming standpoint. You've got some very small decimals attached to those variables, is it not possible and potentially even probable that they wrote a floored equation (hell, they floor everything else) or an if-else string that provides the stepped data we already have? It's possible they mapped out a rough range of intended data points and then found an equation that fit the data just as we have, but I suspect they took the easy way out. |
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