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Old Merits
Join Date: Sep 2008
Posts: 1,196
FFXI Server: Garuda
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Trying to spread the information around...Took me a few days to find it in the .DATs
This is a list of all the Runes that will be available for Moblin Maze Mongers. What are Maze Runes? They determine how your dungeon is constructed, from mob behavior, type of mob, enhancements to mobs, and even restrictions to players. Remember, Runes take up a certain number of squares on the 5x5 Maze Tabula, so you can only put so many runes on the board to be designed... UPDATE: 12/18/08 Please ignore the numbers for now as the latest update added more runes and shifted the numbers around. Mob Family Type Maze Rune 001 The rune reads "Aquan." Aquan-type foes will be lured into the maze. Maze Rune 002 The rune reads "Amorph."Amorph-type foes will be lured into the maze. Maze Rune 003 The rune reads "Bird."Bird-type foes will be lured into the maze. Maze Rune 004 The rune reads "Beast." Beast-type foes will be lured into the maze. Maze Rune 005 The rune reads "Lizard."Lizard-type foes will be lured into the maze. Maze Rune 006 The rune reads "Vermin."Vermin-type foes will be lured into the maze. Maze Rune 007 The rune reads "Plantoid." Plantoid-type foes will be lured into the maze. Maze Rune 008 The rune reads "Undead." Undead-type foes will be lured into the maze. Maze Rune 009 The rune reads "Arcana." Arcana-type foes will be lured into the maze. Maze Rune 010 The rune reads "Demon." Demon-type foes will be lured into the maze. Maze Rune 011 The rune reads "Dragon." Dragon-type foes will be lured into the maze. Maze Rune 012 The rune reads "Elemental." Elemental-type foes will be lured into the maze. Monster Strength/Level Maze Rune 013 The rune reads "Great Warrior." The maze will be populated with gargantuan foes. Maze Rune 014 The rune reads "Tiny Warrior." The maze will be populated with diminutive foes. Maze Rune 015 The rune reads "Motion." The maze will be populated with predatory foes. Maze Rune 016 The rune reads "Stillness." The maze will be populated with lurking foes. Maze Rune 017 The rune reads "Supreme Might." The maze will be populated with monsters far more formidable than the client. Maze Rune 018 The rune reads "Might." The maze will be populated with monsters more formidable than the client. Maze Rune 019 The rune reads "Weakness." The maze will be populated with monsters less formidable than the client. Maze Rune 020 The rune reads "Peon." The maze will be populated with monsters far less formidable than the client. Monster Elemental Affinity Maze Rune 021 The rune reads "Fire." Monsters in the maze will be imbued with the element of fire. Maze Rune 022 The rune reads "Ice." Monsters in the maze will be imbued with the element of ice. Maze Rune 023 The rune reads "Wind." Monsters in the maze will be imbued with the element of wind. Maze Rune 024 The rune reads "Earth." Monsters in the maze will be imbued with the element of earth. Maze Rune 025 The rune reads "Thunder." Monsters in the maze will be imbued with the element of thunder. Maze Rune 026 The rune reads "Water." Monsters in the maze will be imbued with the element of water. Maze Rune 027 The rune reads "Light." Monsters in the maze will be imbued with the element of light. Maze Rune 028 The rune reads "Darkness." Monsters in the maze will be imbued with the element of darkness. Monster's Stats Maze Rune 029 The rune reads "Strength." The maze will be populated with foes of exceptional physical prowess. Maze Rune 030 The rune reads "Dexterity." The maze will be populated with particularly dextrous foes. Maze Rune 031 The rune reads "Agility." The maze will be populated with particularly agile foes. Maze Rune 032 The rune reads "Vitality." The maze will be populated with particularly robust foes. Maze Rune 033 The rune reads "Intellect." The maze will be populated with particularly shrewd foes. Maze Rune 034 The rune reads "Mind." The maze will be populated with particularly wise foes. Maze Rune 035 The rune reads "Charisma." The maze will be populated with particularly charismatic foes. Maze Rune 036 The rune reads "Hardiness." The maze will be populated with enemies that can take a beating. Maze Rune 037 The rune reads "Mysticism." The maze will be populated with enemies with substantial mana pools. Monster Behavior Maze Rune 038 The rune reads "Conspicuous Behavior."Enemies will behave in unexpected ways. Maze Rune 039 The rune reads "Altered Aggression."Enemies' offensive abilities will be affected in unpredictable ways. Maze Rune 040 The rune reads "Altered Defense."Enemies' defensive abilities will be affected in unpredictable ways. Maze Rune 041 The rune reads "Divine Magic." Enemies will be imbued with the ability to cast divine magic. Maze Rune 042 The rune reads "Healing Magic." Enemies will be imbued with the ability to cast healing magic. Maze Rune 043 The rune reads "Enhancing Magic." Enemies will be imbued with the ability to cast enhancing magic. Maze Rune 044 The rune reads "Enfeebling Magic." Enemies will be imbued with the ability to cast enfeebling magic. Maze Rune 045 The rune reads "Elemental Magic." Enemies will be imbued with the ability to cast elemental magic. Maze Rune 046 The rune reads "Dark Magic." Enemies will be imbued with the ability to cast dark magic. Monster Main Job Maze Rune 047 The rune reads "Warrior." Enemies will be imbued with the abilities of a warrior. Maze Rune 048 The rune reads "Monk." Enemies will be imbued with the abilities of a monk. Maze Rune 049 The rune reads "White Mage." Enemies will be imbued with the abilities of a white mage. Maze Rune 050 The rune reads "Black Mage." Enemies will be imbued with the abilities of a black mage. Maze Rune 051 The rune reads "Red Mage." Enemies will be imbued with the abilities of a red mage. Maze Rune 052 The rune reads "Thief." Enemies will be imbued with the abilities of a thief. Monster Enhancements Maze Rune 053 The rune reads "Onslaught." Enemies' inherent attacking ability will be enhanced. Maze Rune 054 The rune reads "Protection." Enemies' inherent defensive ability will be enhanced. Maze Rune 055 The rune reads "Accuracy." Enemies' inherent visual acuity will be enhanced. Maze Rune 056 The rune reads "Evasion." Enemies' inherent evasive abilities will be enhanced. Maze Rune 057 The rune reads "Force of Will." The effectiveness of enemies' magical attacks will be enhanced. Maze Rune 058 The rune reads "Steady Mind." Enemies' resistence to magical attacks will be enhanced. Maze Rune 059 The rune reads "Flurry of Blows." Enemies will gain the ability to attack multiple times. Maze Rune 060 The rune reads "Critical." Enemies will fight with exceptional tenacity. Maze Rune 061 The rune reads "Rapid Strike." Enemies will gain increased attack speed. Maze Rune 062 The rune reads "Volubility." Enemies will gain the ability to cast spells at a high rate of speed. Maze Environment Maze Rune 063 The rune reads "Prospector." Tunnels will run closer to veins of ore. Maze Rune 064 The rune reads "Woodsman." Groves of trees will sprout readily in the maze tunnels. Maze Rune 065 The rune reads "Gatherer." Herbs and grasses will sprout readily in the maze tunnels. Synthesis!! Maze Rune 066 The rune reads "Carpenter." Woodworking skill will be enhanced when synthesizing as a party. Maze Rune 067 The rune reads "Smith." Smithing skill will be enhanced when synthesizing as a party. Maze Rune 068 The rune reads "Goldsmith." Goldsmithing skill will be enhanced when synthesizing as a party. Maze Rune 069 The rune reads "Leathercrafter." Leathercrafting skill will be enhanced when synthesizing as a party. Maze Rune 070 The rune reads "Bonecrafter." Bonecrafting skill will be enhanced when synthesizing as a party. Maze Rune 071 The rune reads "Clothier." Clothcrafting skill will be enhanced when synthesizing as a party. Maze Rune 072 The rune reads "Alchemist." Alchemy skill will be enhanced when synthesizing as a party. Maze Rune 073 The rune reads "Master Chef." Cooking skill will be enhanced when synthesizing as a party. Party Enhancements Maze Rune 074 The rune reads "Lost and Found." Enemies in the maze will be affected in a particular way... Maze Rune 075 The rune reads "Swift Synthesis." The time required for synthesis will be dramatically decreased. Maze Rune 076 The rune reads "Sure Synthesis." Synthesis will be conducted with increased precision. Maze Rune 077 The rune reads "Superior Synthesis." The chances of synthesizing high quality items will be increased. Maze Rune 078 The rune reads "Insurance Contract." In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced. Maze Rune 079 The rune reads "Replenishment Contract." The maze will be stocked with boxes of provisions. Objectives/Pathos Maze Rune 080 The rune reads "Trial by Velocity." Slay your foes quickly and a surprise may be in store for you... Maze Rune 081 The rune reads "Trial by Velocity." Achieve your quota quickly and a surprise may be in store for you... Maze Rune 082 The rune reads "Trial by Velocity." Slay your foes quickly and a surprise may be in store for you... Maze Rune 083 The rune reads "Trial by Budget." The maze will be cheaply constructed and particularly unstable. Maze Rune 084 The rune reads "Trial by Numbers." Massive throngs of enemies will be released into the maze. Maze Rune 085 The rune reads "Trial by Numbers." Even more massive throngs of enemies will be released into the maze. Maze Rune 086 The rune reads "Amnesiac's Trial." You will be unable to use abilities within the maze. Maze Rune 087 The rune reads "Trial by Silence." You will be unable to cast spells within the maze. Maze Rune 088 The rune reads "Guidance Contract." You will be outfitted with a Maze Pearl. Maze Rune 089 The rune reads "Conditioning Contract." Opening treasure chests might have an unexpected effect... Maze Rune 090 The rune reads "Sustenance Contract." You will be outfitted with support items in the maze lobby. And thats it, thats the full list from the .DAT's. At Fanfest there were 104, so maybe there are some that they will add at a later date. Last edited by TummieGaruda; 12-19-2008 at 01:34 AM. |
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#2 |
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Relic Weapons
Join Date: Dec 2006
Location: California
Posts: 330
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Wow, thank you very very much. This gives me plenty of time to study and memorize.
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#3 |
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Relic Shield
Join Date: Feb 2007
Posts: 1,649
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Looks like I'll be making myself a crafting maze whenever I wanna shoot for HQs.
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#4 |
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Sea Torques
Join Date: Jun 2008
Posts: 597
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#5 |
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Moderator
Join Date: Oct 2005
Location: Seattle, WA
Posts: 9,120
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Hm, who would gather a group of people for the crafting party enhancement? Anybody have 6 crafting mules they play simultaneously that want to craft in private?
By the way, if all the slots are taken up by those runes, where do you place the actual walls and floors and such? |
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#6 |
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Relic Shield
Join Date: Feb 2007
Posts: 1,649
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Well, I dunno how actual skilling up will fare, but with the upping HQ chances there, hard to say if it applies to all or 60 and below.
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#7 |
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Relic Horn
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I think they said you could only skill up to 60, it's possible if you synthed higher you'd still get the HQ benefit.
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#8 | |
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Old Merits
Join Date: Sep 2008
Posts: 1,196
FFXI Server: Garuda
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Quote:
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#9 |
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Clever and witty, all together the ladies love the Nekura
Join Date: Jul 2007
Location: Bellevue, WA
Posts: 775
FFXI Server: Phoenix
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Some of those actually sound surprisingly cool. I hope people come up with some creative stuff, I know I'm going to try my hand at it. Thanks for posting this!
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#10 | |
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Ridill
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Quote:
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#11 |
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Ridill
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Maze Rune 017 The rune reads "Supreme Might." The maze will be populated with monsters far more formidable than the client.
Maze Rune 013 The rune reads "Great Warrior." The maze will be populated with gargantuan foes. Maze Rune 063 The rune reads "Prospector." Tunnels will run closer to veins of ore. It's like mining in zhayolm, minus the RMT! |
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#12 |
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Sea Torques
Join Date: Jun 2008
Posts: 724
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I swear... they're going to put khroma in right after I bought all those ingots I just know it >.>
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#13 |
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Relic Shield
Join Date: Feb 2007
Posts: 1,649
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I was gonna say "minus the khroma" to Kaylia's comment, really. Since apparently they don't want gil to be a motivator in this, I can't see them putting a 300k AHable there. Sure, it might tank the market, but we also thought Mog Bonanza would do the same. At least temporarily.
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#14 |
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Galkarider
Join Date: Aug 2004
Location: Pittsburgh, PA
Posts: 10,687
FFXI Server: Bahamut
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That is it for now, but the listing that I found had and index of 32767 items, meaning there is a lot of room for them to expand. (There are about 7 duplicates and/or similarly worded strings per entry, but that is still a ton of space.)
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#15 |
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Old Merits
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So it says it boosts synthesis skill, meaning it's just free support? You'll probably have to supply your own mats, and have to be in a party? :/ Weird.
And here I thought I was gonna get a free ticket to goldsmithing 60. |
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#16 | |
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Galkarider
Join Date: Aug 2004
Location: Pittsburgh, PA
Posts: 10,687
FFXI Server: Bahamut
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Quote:
Rusted Nugget - BGWiki Sooty Nugget - BGWiki Charred Nugget - BGWiki Warped Ingot - BGWiki Then there are two NQ and HQ items that would seem to correspond to items commonly found in those skills. (In mostly the same order, cooking and alchemy are reversed.) Smithing for example: MMM Sword - BGWiki MMM Axe - BGWiki MMM Sword Plus 1 - BGWiki MMM Axe Plus 1 - BGWiki My guess is that these items will be temporary items that you can get from chests in the Maze, and you will have to combine them in various ways with crystals (hopefully also temporary) to make the crafted items. The more that you do, and the better your results (HQs) the more points you will get. But this is a cursory glance from the information in the dats, I could be wrong. All of these items are in the General item listing of the Wiki update. |
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#17 | ||
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Old Merits
Join Date: Sep 2008
Posts: 1,196
FFXI Server: Garuda
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Quote:
They said that 1-2% of MMM will be implemented and that they will expand on MMM in the future so im not surprised at the amount of index listings. It was a pain though to scroll through a lot of dead space lol. Quote:
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#18 | |
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Dice and rum
Not necessarily in that order Join Date: May 2006
Posts: 2,022
FFXI Server: Midgardsormr
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Quote:
Hopefully it's just temp items. |
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#19 |
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Moderator
Join Date: Oct 2005
Location: Seattle, WA
Posts: 9,120
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What are the recipes for making temp items?
I'm pretty sure anything you synth in there, you'll be taking with you. |
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#20 |
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Old Merits
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#21 |
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Starcade
Join Date: Dec 2008
Posts: 6
FFXI Server: Ifrit
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ooooh... time to "nut up" crafting mules!
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#22 |
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Sea Torques
Join Date: Mar 2007
Location: Toronto, Ontario
Posts: 573
FFXI Server: Remora
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Maze Rune 063 The rune reads "Prospector." Tunnels will run closer to veins of ore.
New place to get Khroma Ore? |
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#23 |
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Rapture
Join Date: Mar 2007
Posts: 26
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#24 |
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Sea Torques
Join Date: Oct 2006
Posts: 634
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you can only synth up to level 60
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#25 |
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Rapture
Join Date: Aug 2008
Posts: 34
FFXI Server: Pandemonium
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I'm wondering if you can pt with random person in town, then kick them so you keep the PT status active and then go in by yourself when you want to reap the rewards of the HQing boost in MMM.
Think that will count? I bet the rate jumps depending on how many people are in your pt though.. |
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#26 |
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Rapture
Join Date: Aug 2008
Posts: 34
FFXI Server: Pandemonium
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#27 |
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Salvage Bans
Join Date: Jun 2007
Posts: 762
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Wow, this looks like it may end up being much more awesome than I expected.
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#28 |
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Sea Torques
Join Date: Mar 2007
Location: Toronto, Ontario
Posts: 573
FFXI Server: Remora
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Well in the Interview that Elmer posted they said the the MMM upon release is only going to be about 1-2% of the final outcome, so i think we are going to see this being a HUUUUGE part of the game in the near future. They will be adding more of these runes in the future i am sure.
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#29 | |
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Cerberus
Join Date: Mar 2008
Posts: 470
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Quote:
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#30 |
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Relic Weapons
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MEGAUPLOAD - The leading online storage and file delivery service
Video of MMM showcase shown at Fanfest. Sorry for the screaming killing the mic every now and then. Just thought I might put it up since it was delayed. P.S. Uploading to another site atm also for streaming video. |
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