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#1 |
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Ridill
Join Date: May 2005
Location: Atomos
Posts: 10,314
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This thread is for off-the-cuff questions that don't merit a full topic to answer. "What should I wear for my level 65 pup? What's the best way to learn the Qutrub Blu spell?"
Original thread: viewtopic.php?f=31&t=16257 |
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#2 |
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Hydra
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=O I'll start!
Nashira or Yigit feet for BLM? And to not double post: I got Goliard pants last night, and they look nice for SMN, so I compared them to Evoker's Spats (I know -_-, I don't go to dyna for AF2). So I decided to use Goliard pants on SMN full time instead of AF1 pants...is this a wise choice? |
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#3 |
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Sea Torques
Join Date: Jan 2006
Location: NY
Posts: 529
FFXI Server: Asura
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^ yigit for most things.
only would use nash for elemental enfeebles (shock/burn/choke) or if you desperately need skill for something, but that's rare. and stick with af1 legs on smn if you don't have af2 hands or legs. |
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#4 | |
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E. Body
Join Date: Mar 2006
Posts: 2,300
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Quote:
Edit: nashira wouldn't be bad for drain/aspir/stun/enfeebles since the haste and macc can't hurt. might just be splitting hairs though since neither trait is very strong on nashira. |
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#5 |
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Ridill
Join Date: May 2005
Location: Atomos
Posts: 10,314
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My footchoice for BLM varies widely on situation.
Max damage: Yigit Max reliability: Nashira (I don't have full elemental merits yet...this may not be needed for fully merited blms) Dark magic: Nashira When max damage isn't as important: Sorcerer's Sabots When not casting: Herald's Gaiters |
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#6 |
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Sea Torques
Join Date: Jun 2007
Location: Brooklyn, NY
Posts: 706
FFXI Server: Garuda
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Hauby NQ/HQ or Hachiman body for WS? I know it's Hauby, but my friend keeps going on about the STR of Hachiman. Can someone put it in a better way I can explain to him? Without the sarcasm please.
EDIT: With WAR sub. |
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#7 | |
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Ridill
Join Date: May 2005
Location: Atomos
Posts: 10,314
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#8 | |
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Hayleystrator
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#9 | ||
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Ridill
Join Date: May 2005
Location: Atomos
Posts: 10,314
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#10 |
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Sea Torques
Join Date: Jun 2007
Location: Brooklyn, NY
Posts: 706
FFXI Server: Garuda
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Ah, I thought so, I keep trying to tell him that, but he's got this whole "all you need is STR" thing going. I think he's about to buy a Smilodon mantle+1 over a Amemet Mantle+1 just based off of that. I guess he won't listen to me because I'm not a SAM.
Edit: :ashira: |
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#11 | |
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This t
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You definitely need Attack as well as STR, with the only real exception being a BLU, who would be better off with the Smilodon+1. STR caps in effectiveness(as does attack, but that takes alot more of it to do, usually done through BRD/COR buffs) so loading up on too much of either will only get you so far. Side note: Tell your friend we said "DOOOOMAAAAARRRRUUUUUUUUU!!!"- |
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#12 |
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Bagel
Join Date: Jul 2006
Location: BK/NY, NY
Posts: 1,334
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Is Byrnie(+1) still better? I seem to remember some testing showing it on top, but I can't remember if that was contingent on sub or if it's changed since the patches.
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#13 | |
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E. Body
Join Date: Mar 2006
Posts: 2,300
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hachiman can achieve slightly higher numbers in theory, but the average result will be lower due to all the loss in attk/acc. it's akin to rolling a die with 4 sides numbered 2,3,3,4 for the hauby or a die with the numbers 1,1,1,5 for the domaru. the expected value of the hauby die is much higher at 3 than the domaru die at 2. as such, for the most damage on your average dice roll (read WS) the hauby will be the superior choice. does that help explain it better? btw, i realized after i typed this that i basically ripped off the "battle" system for the chocobo pocket station game from ff8. still, good way to explain it imo. |
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#14 | ||
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Sea Torques
Join Date: Jun 2007
Location: Brooklyn, NY
Posts: 706
FFXI Server: Garuda
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#15 | |||
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Hayleystrator
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#16 | |
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Sandworm Swallows
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#17 | ||
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Bagel
Join Date: Jul 2006
Location: BK/NY, NY
Posts: 1,334
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#18 | |
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Campaign
Join Date: Mar 2006
Posts: 6,543
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#19 | ||||
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Bagel
Join Date: Sep 2007
Location: Chicagoland
Posts: 1,497
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That might be able to help you understand how STR could be better than ATK, but I wish I could tell you from a samurai's perspective. |
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#20 |
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The Once and Future Wamoura
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What should I merit for Blue Mage? Category 1 mainly, but some opinions on Category 2 would be nice.
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#21 | |||
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Sandworm Swallows
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#22 |
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Salvage Bans
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About to hit BLM75, and i'm wondering what I should merit after Elemental Magic skill (10 merits saved already for L4). Enfeebling? Potency? AM2? I intend to merit them all to cap, but that's a looooooooooot of points, and i'm wondering where I should allocate first for maximum usage.
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#23 |
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Relic Horn
Join Date: Oct 2006
Location: Cancun
Posts: 3,299
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I would use Stun (actually I do), because is short of the same thing as Flash, a longer effect, is always sexier.
As for merits: I would put, 4 Enfeeb, 4 Ele, rest AM2. Personally I'm going to cap Ele / Enfeeb before putting some in AM2/potency, but that is because Elvaan MP sucks. |
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#24 | |
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Chram
Join Date: Jul 2006
Posts: 2,892
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#25 | |
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Hydra
Join Date: Jan 2008
Posts: 94
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Did you forget you can do level 8 ele and enfeeb now ? lol Do not merit AM2 until your thunder and ice potencies are capped >_>. To answer Naramaska: I'd cap Elemental Magic first. If you plan to solo alot then go ahead and do Enfeebling to at least level 4 next, if not you can come back and do it all later to level 8. Next do Thunder Potency and Ice Potency (MAB+10 added to your 2 strongest spells will help alot more than getting AM2 at this point (AM2 are basically MP wasters, pretty inefficient spells, you are better off with Tier IV. They are only good for a zerg type situation like DL, but seeing how you have RNG, that'd be the optimal choice for you on a zerg type fight, so AM2 won't really be worthwhile to you. AM2 is really a matter of choice on which ones you actually plan to merit. Situational depending on what you do on BLM. I personally did Burst II to lvl 3, Freeze II to lvl 2 and Tornado II (Originally for Kirin and Ouryu, but now worthless for Kirin since melee burn only now Flood II is also pretty decent if you use BLM on something like Tiamat often. |
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#26 |
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Sea Torques
Join Date: Aug 2006
Posts: 545
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What are the most MP efficient RDM hate gaining spells? Campaign tanking ftw!
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#27 | |
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Relic Horn
Join Date: Oct 2006
Location: Cancun
Posts: 3,299
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Edit for ^: Dispel / CureIV (when you have hate), bind, bar-gas (in PT ovbiously). |
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#28 |
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Hydra
Join Date: Jan 2008
Posts: 94
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For building C.E. Dispel and Sleep are probably the best spells.
For maintaining V.E. Blind, Bind, and single target barspells work great. |
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#29 |
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Sea Torques
Join Date: Aug 2006
Posts: 545
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I'm sorry, I have a vague understanding of the emnity system.
Is C.E. initial hate that deteriorates slowly. and V.E. the fast detreiorating stuff? I totally have no idea how to spell deteriorate. |
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#30 |
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Hydra
Join Date: Jan 2008
Posts: 94
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Yea V.E. is the very quickly deteriorating component of total enmity.
Short cast time/low recast spells win here due to the speed it decreases you need quick spells to keep it high. C.E. only is lost when you take damage etc. |
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