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Old 10-06-2008, 03:45 PM   #1 (permalink)
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Along the lines of the best levels out there, lets see what us BGer's are doing with creation!
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Old 10-06-2008, 04:21 PM   #2 (permalink)
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mines called Izzy Playland
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Old 10-06-2008, 04:32 PM   #3 (permalink)
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GP Forever Tree
Usually found under the "Artistic" tag.

Last I saw, it was on page 7 or so of Cool Levels. Hoping to be able to finish my second level this week, which is going to be a 2-4 player jetpack battle dome.
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Old 10-06-2008, 06:45 PM   #4 (permalink)
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boo not going to finish Forever Mine in the beta? I thought your level looked really nice btw. Very artistic looking and had more puzzles than 90% of the levels I've played so far.
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Old 10-06-2008, 07:59 PM   #5 (permalink)
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Thanks Recup! Yeah, i don't know that i would be able to finish Forever Mine in a week, especially since i plan on making it much more difficult and not as short (Tree was for my daughter, but the next version won't be). Instead I am working on a 2-4 player jet pack battle level. And, i am going to have to remake the Tree in the full game anyway so may as well wait =P

Nice level Izz! You will notice I don't have a score on your board though >.> i played a few times and made it to the electric rods part. I was playing co-op with my daughter and she trapped me in the Jetpack Maze -.- she went ahead and closed the door on me. That was kind of cool i thought (well the maze in general was!) that you could go for points or trap the other player in the maze.

Nicely done. I plan on going back and finishing it too.

EDIT: Haha ok, 4 more tries and i can NOT get past the electric part. I suck! Might be generous of you to make that checkpoint right before it a double life CHeckpoint. Oh and i got stuck there too on the last playthrough because i died just past the part in the ice jumps where you have the swiveling oval block. It got stuck going straight up and down and was a bitch to land on to get over it XD
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Old 10-06-2008, 08:41 PM   #6 (permalink)
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yea i think im gonna give it a double life one, also for the swivel one if you get stuck just go to the back level of it and theres a dark matter that its spinning on that you can jump off of
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Old 10-06-2008, 08:42 PM   #7 (permalink)
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oh and did you find the way to the top of the swinging portion? there's a large amount of orbs up there.

also grae i played your level first, was quite fun, dont think i could make something that complicated with all the depths, looking forward to more

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Old 10-06-2008, 11:11 PM   #8 (permalink)
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Izzy your level is driving me bonkers!!! XD I can NOT pass the electric part >< I did find the secret area you were talking about... very nicely done! I didn't even think about going up there before.
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Old 10-06-2008, 11:38 PM   #9 (permalink)
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i added another checkpoint before the electric part, my gf cant pass it either, but i pass it without dying at all <_< i dunno what to do, might have to remove 1 piece from it and space it more or something
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Old 10-07-2008, 08:56 AM   #10 (permalink)
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Quote:
Originally Posted by izembo View Post
i added another checkpoint before the electric part, my gf cant pass it either, but i pass it without dying at all <_< i dunno what to do, might have to remove 1 piece from it and space it more or something
I'll try it in a couple minutes here, I'm kind of interested in an electric bar jetpack maze.
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Old 10-07-2008, 11:12 AM   #11 (permalink)
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Okay, so, ran through a couple of the levels mentioned here this morning. I (surprisingly) made it through Izzy's electric bar maze. I'll concede to the fact that it was difficult at first, but the basic trick to moving through it is understanding how to recover your momentum on the glass surface so that you can out-move the bars. If you do a short hop just as a bar is going up in the direction you want to move, and keep running after the landing, you'll move at normal speed. You'll have to jump to stop yourself from running into the next bar. Overall, it was pretty cool, Izzy. The electric bar maze might be just a wee bit too hard for the average player, and there's some areas in getting up to the secret stash from the pendulum swings that are a little too close to grab the next one reliably.

Grae, the GP Forever Tree was fantastic, even if there was nothing particularly dangerous about it. The amount of secrets, twists and the whole nine yards you threw in there was a throwback to some of my favorite old school platforming games. The addition of a small area that requires two or more people to reach it was awesome too, seeing as a lot of people aren't really using the ability to make branching paths based on how many people are playing. I think the only fault to your level that I can find is that it was short, and honestly when I hit the finish line I was kind of sad to see it end (I took over first place on your stage though, mwhahahaha), and really looking forward to when you finish the GP Forever Mine. I hadn't really experimented with the keys to unlock branching stages either, that was awesome as well.
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Old 10-07-2008, 03:24 PM   #12 (permalink)
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I finally beat your level last night Izz =P Was so happy to see ANY score up on that scoreboard, i didn't care that i missed the 'hidden' area.

Wow, thanks Rokku (sent you a PSN friend req. last night too) for the encouragement. Near the end of that level I was just so ready to let people see it that i kind of halted my thought process on adding more and more items. I had already spent so damn long making it! I do agree that it is way too short for my liking, even though the thermometer is over halfway full hehe.

I think another thing too... i was holding back a little bit as the original plan was to create the level designed by my daughter and I. I wanted to make sure she could play it in its entirety without too many "OMG I CAN'T DO IT! *smashes controller into HDTV...* outbursts. A little past halfway through though i just couldn't fight the desire to get a bit more complex (past the yellow bird pretty much) and went with it.

For something like Forever Mine (no GP, that was just for the Gamepro contest hehe) I plan on holding nothing back, and at least all 15 or so people that have played the beta version of Forever Tree MIGHT know what the hell is going on in it.
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Old 10-07-2008, 09:00 PM   #13 (permalink)
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Why can't I even find that level? (izembo's..) I tried going under his PSN but it said he had no published levels
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Old 10-07-2008, 09:35 PM   #14 (permalink)
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im using the psn LittleBigIzzy for the beta, i had a situation on izembo with the beta and it got locked onto my 2nd ps3 that my gf uses
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Old 10-07-2008, 09:49 PM   #15 (permalink)
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Gotcha.
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Old 10-08-2008, 12:58 PM   #16 (permalink)
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One thing i wonder/worry about is level exposure. Hoping i don't sound immodest but there are some just SUPER pointless/broken/glitchy levels out there with 1,000s of playthroughs. Then you look at mine and i have 25 or so players that have played my level.

Look at Izzy's. It is a decently planned out Platformer with a great maze, a secret area and a challenging ending =P I have seen some SHYTE platformers that are literally impossible. Yet he has very few "plays" and his level is tagged way too negatively.

I just really am curious how annoying it will be to get your level seen, and if anything in the final release is going to be different as far as sorting/categories/ratings go.

As for my 2nd level, I am having technical difficulties. I know what i want to do, just having issues getting my ideas to come off properly so I doubt it is done by the Beta's end. If anyone wants to see what I was going for and i am on PSN let me know. I can publish it as a locked level and invite you, then just throw a long ass Jetpack in there so you can sort of cruise around.
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