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Old 11-11-2008, 08:25 AM   #1 (permalink)
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Default Super Metroid (SNES) wall jumping question.

First time playing this one and its fucking awesome, but theres one little FUCKING part that is ridiculously bullshit.

The area where your stuck in a basement-like place and the only way up is by wall jumping to the top. At the bottom of this pit there are those 3 little alien guys that try to show you that you walljump up.

Now I've watched like 20+ videos on walljumping. And yes I have been able to do it, maybe 1-2 consecutive times IF I'm lucky.

I mean its supposed to be simple right? Jumproll against a wall and as soon as your are near it, press the direction opposite of you and hit jump again quick?

Everytime I do this you can see Samus get into the "ready to push off" position. But then she fails and falls to the bottom...

Anyways anyone else have any tips, or am I just fucked. I've seriously been trying to get out of this pit for over an hour -.-
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Old 11-11-2008, 09:37 AM   #2 (permalink)
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I had the same problem back when I first started playing, and could never really figure it out, so I just reloaded back to my save. I finally got really good at it later on.

IIRC you have to hit the jump button and the opposite direction at the same time.

It takes a lot of practice, but when you get good at it, you can get some items early that you can't normally get before you have the high jump boots. I think it is also required to get the Spring Ball and miscellaneous missile/power bomb upgrades.

You can always try bomb jumping out, but that will probably take longer to do if you aren't good at that.
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Old 11-11-2008, 11:22 AM   #3 (permalink)
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I think somehow you've over complicated the necessary motion to wall jump. As far as I can recall from the last time I played, you just jump and push away from the wall at the same time, sort of like wall jumping in a Megaman X game. The only real advice there is is practice makes perfect, but I sure don't remember the control input to do it being nearly as complicated as you made it sound.
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Old 11-11-2008, 11:25 AM   #4 (permalink)
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The timing is a little finnicky, but it shouldn't be too hard once you've got it down. I remember having trouble with it at first but after a little practice you should be able to do it pretty consistantly.
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Old 11-11-2008, 11:41 AM   #5 (permalink)
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The wall jump in Super Metroid is ludicrously easy once you understand the mechanics of how it works. In order to wall jump you have to be rolling towards the wall you intend to jump from and you have to initiate the wall jump just after reaching the apex of your jump. You press the direction pad to the wall that you're jumping to and the jump button.
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Old 11-11-2008, 11:48 AM   #6 (permalink)
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I'll give it a try after I shower, if it doesen't work I'm probably just going to go back Conker for awhile lol.
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Old 11-11-2008, 11:53 AM   #7 (permalink)
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Emulator or an actual SNES? Most SNES emulators have a cheat function built in, I'm sure there's some sort of code for jumping as high as you like by holding the button. If I remember correctly there's only a couple of points where you actually need to wall jump anyway.
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Old 11-11-2008, 11:58 AM   #8 (permalink)
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Actually, the proper way to walljump is not what people are saying here. Yes, you need to be spinning in the air before you jump. HOWEVER, you want slightly different timing. When you hit the wall, press the direction you want to jump in. You will notice Samus breifly (and yes, very briefly) latch onto the wall and face the direction you are about to jump. It is during this timeframe that you jump.

If you try to jump and press the direction at the same time, depending on when you attempt to do it, you will have a higher failure rate, whereas the way I've shown you will ensure success once you understand how it works.
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Old 11-11-2008, 12:01 PM   #9 (permalink)
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Quote:
Originally Posted by Kiarax View Post
Emulator or an actual SNES? Most SNES emulators have a cheat function built in, I'm sure there's some sort of code for jumping as high as you like by holding the button. If I remember correctly there's only a couple of points where you actually need to wall jump anyway.
SNES onry, I rarely emulate oldschool games unless its a game I don't want to take out of the box/shrinkwrap.
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Old 11-11-2008, 12:26 PM   #10 (permalink)
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Quote:
Originally Posted by MisterBob View Post
Actually, the proper way to walljump is not what people are saying here. Yes, you need to be spinning in the air before you jump. HOWEVER, you want slightly different timing. When you hit the wall, press the direction you want to jump in. You will notice Samus breifly (and yes, very briefly) latch onto the wall and face the direction you are about to jump. It is during this timeframe that you jump.

If you try to jump and press the direction at the same time, depending on when you attempt to do it, you will have a higher failure rate, whereas the way I've shown you will ensure success once you understand how it works.
^
This.
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Old 11-11-2008, 12:48 PM   #11 (permalink)
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I firmly remember that part in the SNES Super Metroid. It just takes wall jumping practice, I remember playing around for over 10 minutes until I finally got out of that pit. but the wall jumping alien-birds are cute!

Last edited by Katlan; 11-11-2008 at 02:53 PM.
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Old 11-11-2008, 01:06 PM   #12 (permalink)
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Misterbob wins, took me about 20 tries, but I finally made it out.

Spin to wall by jumping, graze it, hit opposite of direction wall on dpad, hit jump quickly = win and repeat vice versa. Finally FUCK.
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Old 11-12-2008, 09:26 PM   #13 (permalink)
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Learn it well. Like someone said, there's some things that you can get early in the game from wall jumping. Nothing you really need it but just makes things a bit easier in the long run. Man I need to play this game again.
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Old 11-12-2008, 09:32 PM   #14 (permalink)
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Totally different question, but what is the purpose of moonwalk shooting? I noticed this in the options of the game and have never really used it except in certain bosses.
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Old 11-12-2008, 09:36 PM   #15 (permalink)
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That's pretty much it. Haha I never really used it either cept for some bosses you'll face later. Everything else can pretty much be steam-rolled.
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Old 11-14-2008, 01:57 PM   #16 (permalink)
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Now learn how to mock ball and sequence break!
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Old 11-14-2008, 02:13 PM   #17 (permalink)
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Best game ever, btw.
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Old 11-14-2008, 02:19 PM   #18 (permalink)
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Old 11-15-2008, 08:27 AM   #19 (permalink)
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Another question, whos this guy thats dead with flys on his corpse right before the first green boss?

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Old 11-15-2008, 12:04 PM   #20 (permalink)
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It's not a dead guy it's a bum from NYC that lost his styromfoam cup and therefore has nothing better to than sit around rather than just look for a damn job.
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Old 11-15-2008, 12:25 PM   #21 (permalink)
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Cool story bro.
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Old 11-15-2008, 06:04 PM   #22 (permalink)
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dead space marine
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Old 11-17-2008, 02:57 AM   #23 (permalink)
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Best game ever, btw.
Definitely.
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Old 11-17-2008, 11:27 AM   #24 (permalink)
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That pit is among my top 10 most-hated videogame memories, I almost gave up Super Metroid because of it. Of course, wall-jumping became second nature once I figured out how to do it, but until then... ugh.
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