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#1 (permalink) |
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Old Merits
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Anyone else playing this? I'm not too far into it but it definately seems better than Portrait of Ruin or Aria of Sorrow so far. New Glyph system is awesome, though the small amount of specials you can do is kinda lame.
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#3 (permalink) |
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Old Merits
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Just got a Max Heart up item which raised it from 50 to 60, so I guess the amount of specials you can do will improve, hopefully a decent amount. Right now they use up 20-30 hearts, you can restock easily in town for free but it's still a pain to only be able to use specials a few times per stage without exiting to get more from town.
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#4 (permalink) |
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Sea Torques
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WTF....this came out? Guess it slipped by me between Mother 3, FF4, and DQ4.
I'm a huge fan of Castletroids, so I'll definitely be picking this up at some point.
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75 BRD | 75 BLM | 75 RDM | 75 MNK | 75 WHM | 75 WAR | 75 DRK I has a livejournal - 1/2/09 |
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#7 (permalink) |
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Old Merits
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I just died for the third time on the crab battle, so you could say it's a little difficult. It's definately a bit harder than PoR/AoS, but it's been forever since I played any of the older ones to compare it to them. Some skeleton boss kicked my ass a couple times but once I worked out how to avoid his attacks easily I didn't even get touched, so it's just a matter of finding the attack patterns and avoiding them much like the other games.
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#8 (permalink) |
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Sea Torques
Join Date: Sep 2007
Posts: 613
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I'm torn; I've enjoyed all the recent Castlevanias but at the same time it's just been more and more of the same. I have never played another series that has been so damn similar from one iteration to the next (note that I've never played a Madden game). I might get it, I dunno.
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Job levels removed because, let's face it, I don't really play FFXI anymore.
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#10 (permalink) | |
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Old Merits
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Quote:
In this one they've taken out weapons (sort of...) and instead you have 3 Glyph slots. The R trigger is at the moment limited to one that lets you magnet onto these things that float in the air that let you launch in any direction, but X and Y are your "arms" and you can set different attacks to each one. I'm only an hour in and I have a rapier, sword, axe, lance, bow, hammer, sickle, knife (throwing knife, that is) and 4 different magic attacks. You can set a sword to one arm and a rapier to another and combo with it (you can attack stupid fast with the fast weapons). You can combine two glyphs for a special, although most combos I've tried outside of 2 of the same glyph on each arm hasn't done anything. There's a couple of new ones I've got like a melee weapon + lightnight attacks with a lightning lance looking thing. Pretty awesome and makes a nice change from just upgrading your weapon throughout the game.
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#11 (permalink) |
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Sea Torques
Join Date: Sep 2007
Posts: 613
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Hmm, it sounds promising. I think I'll wait until it gets a bit cheaper since I need to replace my lost DS Lite first and that ain't gonna be cheap. I still have plenty left to do in order to 100% Kirby Super Star anyway, and I'm still meaning to play through Contact. I don't need a new game right now unless it's gonna blow me away. Thanks for your opinion.
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Job levels removed because, let's face it, I don't really play FFXI anymore.
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#12 (permalink) |
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Hydra
Join Date: Aug 2007
Posts: 105
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Did any of you preorder? Wondering what the "soundtrack" is? Is there a CD or is it just a code to download songs off the net?
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"Donya tink ninja's da bestest job in da wald? Two weapons in hand on da battlefield. Two fryin' pans at home in da kitchen." |
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#14 (permalink) |
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Old Merits
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I can't say I paid much attention to the music in the DS games, but this has some pretty nice songs so far. Here's a gamerip with all the music:
http://www.sendspace.com/file/08thaj
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#15 (permalink) |
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Modzilla
The Anti-anti-Spider ![]() |
great game so far, very hard which is nice. Once you start getting the spells you can combine them with weapons for different effects. Found that out now as Im sitting at 100 hearts and such. I recommend doing some grinding to get your levels up, it helps a whole ton.
there are lots of secrets, and not all of them are breaking ones either
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#16 (permalink) |
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Old Merits
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I've only just finished that Giant level, trying not to rush through it until I get my hands on Fable 2 and LBP. What kind of secrets have you found? I don't think I've really found anything so far. Probably gonna go through again on a second file once I'm done to try and 100% it, you have to beat all the bosses without taking any damage to get the medals though, gonna be hard as hell.
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#17 (permalink) |
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Cerberus
Join Date: Oct 2007
Location: NY
Posts: 456
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I'm getting my ass kicked plenty of times; I died a few times to the crab boss due to stupid mistakes. Game's been pretty fun so far though I can't get that glyph at the manor's block room, even with the scythe.
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#18 (permalink) | |
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Modzilla
The Anti-anti-Spider ![]() |
Quote:
kuno told me
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#19 (permalink) |
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Too high to understand english
![]() Join Date: Mar 2007
Location: Screwston, TX
Posts: 3,655
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I need to play this again lol... I got to the save point in the first 'real' area and then it just didn't occur to me to play it again until just now.
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Cliff Notes: THE OFFICIAL DONGER OF BRADYGAMES |
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#20 (permalink) |
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Too high to understand english
![]() Join Date: Mar 2007
Location: Screwston, TX
Posts: 3,655
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OK, what do you do with the Arthro medal item you get from the first boss? I can't figure out what I'm supposed to use it for.
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Cliff Notes: THE OFFICIAL DONGER OF BRADYGAMES |
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#22 (permalink) |
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Sea Torques
Join Date: Sep 2007
Posts: 613
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Bought a new shiny red DS Lite today just to play this (well, and to play all the games I can't play since I lost my old one, but still).
Target fails for not having this game, and also for the clerk who asked me "Castle...vania... is that spelled with a y-a or i-a?" Oh well, gamestop it is, I have to let this thing charge anyway.
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Job levels removed because, let's face it, I don't really play FFXI anymore.
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#23 (permalink) |
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Sea Torques
Join Date: Sep 2007
Posts: 613
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The boss medals are just a trophy that says "I beat this boss without getting hit. Kinda lame but I like the idea, makes the boss battles more fun. They were never challenging previously, except for maybe Gergoth (sp?) and some forms of Death.
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Job levels removed because, let's face it, I don't really play FFXI anymore.
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#24 (permalink) |
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Sea Torques
Join Date: Sep 2007
Posts: 613
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Ahaha seeing this topic on gamefaqs totally confused me, thought I was on the wrong board for a second.
http://www.gamefaqs.com/boards/genme...topic=46132134
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Job levels removed because, let's face it, I don't really play FFXI anymore.
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#25 (permalink) |
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Too high to understand english
![]() Join Date: Mar 2007
Location: Screwston, TX
Posts: 3,655
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Oh yeah, forgot to mention that Kiara explained that one (the medals, etc) to me yesterday.
Even so, thanks man.
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Cliff Notes: THE OFFICIAL DONGER OF BRADYGAMES |
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