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#1 (permalink) |
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Rukenshin
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So you know how everybody would really love a Pokemon MMO well I was joking in my office the other day and I jokingly went and looked around trying to find a good example of how crappy they are and actually found one that seemed extremely well done with lots of promise. I've since downloaded it and have been playing for about an hour now. It's surprisingly well done with only a few issues which are due to it still being in development.
The game is here and you can download it. The details for the update due in Mid-October are here. Also, I had trouble registering on their forums (didn't get my emails until like 20 minutes ago when I registered yesterday). But the registration for the game is done through the client and is quick and easy. Post your starter and your in game names if you're going to fool around. I'm near the start just grinding on wilds (trainer battles don't give exp for now). edit: Screenshots of the UI can be found here. |
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#3 (permalink) |
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Sea Torques
Join Date: Aug 2008
Location: ROAM
Posts: 698
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Meh, this one is okay but it seems really, really buggy compared to what you get play-wise. Also is there no other way to constantly move? I hate this slow moving of your character across the map like a slug or something lol.
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#6 (permalink) | |
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Rukenshin
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But yeah, in short the movement sucks and is slow and choppy but it's only for the Beta 4. |
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#10 (permalink) |
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Sea Torques
Join Date: Aug 2008
Location: ROAM
Posts: 698
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Umm yeah...
No working sound? Limited to only 4 areas of gameplay currently. Half of the Pokemon moves learned don't work such as Smokescreen for Charmander, etc. Character movement is choppy as hell, not fluid in movement at all. Only items that can be purchased are Pokeballs. And a billion other issues with it. Its pretty much a 90% rehash of Pokemon World minus the flashy interface which doesen't even have the smallest things needed like a map integrated. Or anything else for that matter. As I said, its no better than the offline single player flash game that was on Newgrounds awhile back. |
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#11 (permalink) | ||
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Rukenshin
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First, the offline single player flash you're referring to pales in comparison to the one developed by the people who are working on PokeGlobal currently. Quote:
Second, the issues you mentioned aren't issues; you're complaining about a lack of material for the most part when the point is, the bones are there and the meat is going to be added this month. Complaints like "Only items that can be purchased are pokeballs" or "Limit of only 4 areas currently" are moot. If you'd played Pokemon Online the other popular online pokemon game you'd realize it's miles away from what PokeGlobal is projecting. Pokemon Online has glaring issues not aethestic issues like PokeGlobal. Want examples? Your pokemon are randomly replaced by wild pokemon upon logging in extremely often, evolution is bugged and replacing old moves is bugged. Pokemon World Online has lots of users but it's developer base is pathetically weak, PokeGlobal is without a doubt miles ahead of them. It's a pointless argument though when you aren't going to read the documentation out there and weigh the two sides realistically. Last edited by Maguspk; 10-10-2008 at 07:26 PM. |
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#20 (permalink) | |
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Sea Torques
Join Date: Jun 2007
Posts: 840
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__________________
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#21 (permalink) |
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Relic Weapons
Join Date: Dec 2006
Location: Paramus, NJ
Posts: 314
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started playing yesterday, seems pretty decent from the start, and it can only get better from here. only things i don't like is the lack of items / lack of battle animations / kind of slow movement, but they're fixing these next update i believe right?
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#22 (permalink) | |
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Rukenshin
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A 3D Pokemon MMO would be so perfect, the universe is practically begging to be an MMO. You basically carry around 6 Pokemon at a time, and just like in the games have access to a PC in various important locations in order to change your team. Types would still be extant and they'd be everywhere in gameplay. During fights against a Legendary Zapdos you'll want everybody in your Guild/Linkshell to be using something like a Rock Type to provide maximum benefits of offensive/defensive capabilities. All the in game functions such as Move Tutoring and Trading Pokemon would also remain intact. Gathering Resources such as Berries/Stones/Fossils/Items(loot from more sentient type Pokemon) these could then be crafted in addition to used without being crafted. Note: The above would utilize various Pokemon techniques such as burning down a tree or moving a boulder with Strength to get to areas you needed to. Terrain Navigation: Fly/Surf would both be used. You'd be able to use Fly outside battle with pokemon large enough to ride on such as a fully evolved Pidgey (Pidgeot). You'd also be able to navigate across water using a large enough Pokemon who knows Surf, after a certain level. Leveling Up: Pokemon would have individual levels while the trainer would have a more general level based on his quests completed and badges collected/trainers beaten. This would allow people to choose a variety of ways of playing the game. You could choose PvE (gyms/wild pokemon) or PvP (other trainers) as your main sources of experience gain. PvP: Very obviously, it'd be trainer versus trainer battles including but not limited to 2v2 and perhaps more, such as 3v3. PvE Legendary (Rare types): You'd be able to fight wild monsters alone and more powerful pokemon such as Legendaries and very rare types like Dragons with larger groups of people as a source of experience and loot. Also, these Pokemon would be catchable but would be very difficult to beat and requires large scale cooperation so that they were more like trophies than a necessary item in end-game. God, they need to just fucking do this. I hate Nintendo everytime I think about this. |
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