This is a continuation of the Excalibur Add Effect is Slashing Damage thread.
If you don't care about the testing itself you can skip down to the summary at the bottom.
Given that the add effect on Excalibur is slashing damage and easily predictable, I thought I would use it to test out Fenian Ring vs undead to see the exact effect it has on Banish. The first thing I did was run out to Toraimarai Canal with 971 HP, for a base Excal add effect of 242 damage and tested against skellies, which have a 12.5% resist ( 1/8 ) vs slashing. Just really quickly the results were:
Add effect without Fenian Ring
No Banish: 211 (matches 1/8th damage reduction predicted)
Banishga: 226
Banish: 226
Banish II: 233
Add effect with Fenian Ring
Banish 1: 228
Banish II: 234
Then I realized I was an idiot and the testing would be cleaner with fewer rounding errors if I did two things differently. 1) Use either 1000HP or 1024HP. 2) Test against ghosts instead, which have a 25% resist vs slashing.
I decided to fight Haunts in Eldieme w/ 1024 HP so that the base add effect would be 256 damage. Of course I started with a control test: 256 * 3/4 = 192.
http://i121.photobucket.com/albums/o...ishFullPic.jpg
so that worked out as expected.
I proceeded to test the add effect following Banish and Banish II with and without Fenian Ring and repeated the tests many times to ensure that there was no variation. These were the results
Banish without Fenian Ring
http://i121.photobucket.com/albums/o...ng2/Banish.jpg
Banish with Fenian Ring
http://i121.photobucket.com/albums/o...FenianRing.jpg
Banish II without Fenian Ring
http://i121.photobucket.com/albums/o...2/BanishII.jpg
Banish II with Fenian Ring
http://i121.photobucket.com/albums/o...FenianRing.jpg
After checking many many times over the course of several hours the results were always the same on the add effect w/ the corresponding Banish.
I'll spare you the math, but this is the portion of damage resisted by the haunts in the various scenarios:
http://i121.photobucket.com/albums/o...esistedbyH.jpg
I wanted to leave everything as fractions to be as exact as possible, and /64 is just easier to contemplate than /256. However those numbers aren't really the relevant numbers. The real question is, what is Banish doing in each of these cases, or what is the mob's resist fraction being multiplied by. Keep in mind that the lower the multiplier the better. A multiplier of 1 means that the resistance is not being lowered at all, while a multiplier of 0 means it's being eliminated altogether.
These are the numbers:
http://i121.photobucket.com/albums/o...hMuliplier.jpg
Fenian Ring does lower undead resistance with banish as you can see. Whether or not it's worth it or not I'll leave up to you. Let's check if these numbers confirm what I saw against the skellies in Toraimarai Canal. I'm not going to go through the math on each case but let's go through it for one example. Let's take Banish II without Fenian ring since that's kind of the oddball number.
Multiplier: 19/64
Skellie resistance to slashing: 1/8th
Base add effect with 971 HP: 242
19/64 * 1/8 = 0.037109375
floor((1 - 0.037109375) * 242) = 233 which is what we saw above for Banish II without Fenian Ring on. The numbers work out for the other examples as well. Do the math if you like.
A couple other notes: I tried to pinpoint the duration of Banish and Banish II as best as I could but this was a lot more difficult because it all hinged upon getting a proc at the exact moment to narrow the potential range of possible durations. Banish had an extremely short duration, somewhere between 8-13 seconds. I didn't pursue that any further because with such a short duration it just didn't seem worth casting over Banish II anyway. Banish II I pinpointed at having a 25 second duration. It could vary w/ resists but I never saw it last longer or shorter than 25 seconds. I did however see a fully resisted proc (192) and a "reduced-resistance" proc (237) at exactly 25 seconds, so I assume this is the cutoff. Fenian Ring did not seem to increase the duration of the Banish effect, but I didn't test this in depth.
I also wanted to know if Banish would overwrite itself. I simply did this by timing casts and observing my add effect damage with TimeStamp. Long story short: 1) Banish does not overwrite Banish II, regardless of whether or not Fenian Ring is on. 2) Banish II will overwrite Banish II, regardless of whether or not Fenian Ring is on. (I didn't test Banish 1 overwriting Banish 1).
1) Banish Does Not Overwrite Banish II
http://i121.photobucket.com/albums/o...teBanishII.jpg
I don't think I really need to explain it but just for clarity at 10:40 I cast Banish II, 6 seconds later I casted Banish, and 14 seconds after the original Banish II an add effect proc landed for the amount we'd expect for Banish II without Fenian Ring, so the Banish did not overwrite the Banish II.
2)Banish II Does Overwrite Banish II
http://i121.photobucket.com/albums/o...itesItself.jpg
What you see in that chatlog is my casting Banish II at 25:43 with Fenian Ring, followed by an add effect proc of the expected amount, followed by Banish II without Fenian Ring at 26:04 (21 seconds after the first Banish II, well within the 25 second duration) followed by a proc of 237 for Banish II without Fenian Ring. Thus, Banish II without Fenian Ring overwrote Banish II with Fenian Ring.
Oh, Fenian Ring did NOT effect the damage of Banish itself, only the effect on the mobs resistance (unless there's some hidden 1% mcrit rate or something like that that I never observed, but I did look out for that).
Here's what I did not aggressively test:
1) Whether or not a Banish resist affects the duration of the Banish effect. I do know that a Banish resist does not affect the Banish multiplier because I did observe a few resists and the expected add effect damage did not change. 2) If Fenian Ring affects the duration of Banish. From the tests I did do, it appears that Fenian Ring does not extend the duration, but I do not have conclusive data. 3) The exact duration of Banish 1. 4) If Fenian Ring affects the accuracy of the Banish damage itself. 5) If Banish/Fenian have the same results with respect to piercing and blunt damage vs undead. I would be shocked though, if the multiplier didn't work the same way. 6) Anything to do with Banish III since I do not have WHM leveled. If there's any WHM on Asura with Fenian and you wouldn't mind testing it out, please PM me or send me a tell in game. It won't take long at all.
If you would like to test 1-5 please be my guest and let us know the results but I'm not going to bother. I would like to test 6 if any WHM on Asura with Fenian Ring is willing.
I know Banish spells have been tested before but I couldn't find the info. If anyone has that info please post it here so we can see if it agrees with the results I got. I haven't found any Banish testing with Fenian Ring out there, but if it has already been done and I'm just a day late and a dollar short then.. well /blush...
SUMMARY:
A) Fenian Ring does NOT affect the damage of Banish.
B) Fenian Ring DOES lower undead's resistance when Banish is cast.
To determine the mob's new resist rate, multiply the mob's base resist rate (1/8th for skellies, 1/4th for ghosts) by the value in this table:
http://i121.photobucket.com/albums/o...hMuliplier.jpg
The resulting value is the portion of damage that the mob will resist. If you subtract that number from 1 you get the fraction of damage that goes unresisted.
C) Banish II lasts about 25 seconds.
D) Banish will not overwrite Banish II, but Banish II will overwrite Banish II regardless of whether or not Fenian Ring is equipped at any point.