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#1 (permalink) |
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CoP Dynamis
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When time was maxed it would give you your match time to the second if you /clocked, when it's empty aside from yourself it always says 3 minutes but then has 2 full-auto NPC fights in between each of yours. Is there some sort of logical explanation for this which I can't figure out because I'm no good at the maths, or is just retarded? I'm banking on retarded and it's annoying me pretty badly right now because my temperament is stuck on Aggressive and I want it unstuck before the next ice age.
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#2 (permalink) |
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Melee Summoner
Join Date: Jun 2006
Location: Arizona
Posts: 49
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The way I see it, the time starts after the fight after yours just ended.
For example, you win/lost your fight so the next one gets queued up. You time doesn't start till the following match starts (roughly 3 minutes later). So you would have seen 2 fights before your next fight: 1. The fight that was queued to be after your last fight. 2. The fight(s) before your next one would start (i.e: 3min wait = 1 fight, 9min wait = 3 fights, etc...) Easiest way to think about it is adding 3 minutes to the time that they give you. It wasn't until the times started getting shorter that I started noticing this, but that's how I understand it. Maybe the fake auto-fights are just there to keep the NPCs entertained? |
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#3 (permalink) |
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CoP Dynamis
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That makes sense but if you count the fighting and the wait time that's 6 minutes, not 3, and I know you realized that but when the wait time is longer you don't have to add the extra 3. I can understand one fight in between but two still seems retarded.
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