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#1 (permalink) |
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Puppetmaster
Join Date: May 2008
Posts: 60
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This is going to drive me nuts anyone else have the same damn issue? Me (66 blu ) and my buddy ( 73 pup) were campainging at fort K and pulled one mob away and were beating on it good...then this sam comes out of no where with one on him running away and stops right next to us...full well knowing he cant kill it nor we can heal him...soo he dies then the other kills me then my buddy get beat by both...also People go and get agro from the boss runs to a small group of people dies and then mpks the group...are peopel seriously that retarded in the game now a days....
ok sorry /rant over |
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#3 (permalink) |
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Melee Summoner
Join Date: Mar 2008
Posts: 13
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Thats almost like when someone pulled poisonhand from attacking the building and then it when buckwild on everyone until he got back to it. Its an everyday thing and it will always happen but why bitch you don't lose exp.
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#8 (permalink) |
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Puppetmaster
Join Date: May 2008
Posts: 60
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its not the fact we are fighting next to shit we cant kill.. Fort k almost never has anyonethere so we pull one away from teh rest...its the idiots that agro or fight one and are gettign their asses handed to them and run to us and stands there to die...and then watch us die >.>
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#9 (permalink) |
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Sea Torques
Join Date: Oct 2006
Posts: 512
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Was doing campaign in Grauberg yesterday and like usual, grabbed one and ran off with it. This WAR comes out of no where and I run with it for a few minutes as he's doing this glitchy follow on the mob [that error where their weapon is on the ground and only the feet move but no the upper body] to try and get the point across "No, I ran this far away for a reason". Tells me to go solo normal mobs and I tell him I dont get 3k EXP from killing one normal mob. Guy starts /shout spamming "<t> <pos> [Help me out!]" like a dick.
That's what really grinds my gears.
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PLD75 NIN75 WAR75 BLM75 BLU75 RDM75 DRG75 |
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#10 (permalink) |
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Old Merits
Join Date: Jun 2006
Location: FLA
Posts: 1,092
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People used to do stuff like that to me when I was on whm. I would be soloing a mob and they would run towards me at like 5% health and scream CURE ME! before I could cure them they would die. Some people would then proceed to try and mpk me out of spite like I was the one to kill them.
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#11 (permalink) | |
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Melee Summoner
Join Date: Mar 2008
Posts: 13
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Quote:
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#13 (permalink) | |
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Join Date: Jun 2005
Location: Phallus in Wonderland
Posts: 11,752
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Quote:
What I wish is the campaign arbiter had the ability (with high reconnaissance ) to tell us how many monsters are left in the wave, and the position of it if there's only 1 left.
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#15 (permalink) |
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Sea Torques
Join Date: Jan 2007
Location: UK - London
Posts: 759
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I find it odd how people are incapable of moving once engaged, thereby in the OP's situation him and his buddy could moved slightly out a bit to avoid the link/aggro from the temporarily de-aggroed mob.
oh, and bring RR or sub WHM =p where possible.
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#18 (permalink) |
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The God Damn Kuno
Join Date: Dec 2004
Location: NYC
Posts: 8,375
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I can agree with this. I'm only ok with pulling away if you just want to pull out of range of npcs but are still visible to players.. people who pull mobs 40 miles away are the worst.
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#21 (permalink) | |
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Puppetmaster
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#22 (permalink) | |
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Sea Torques
Join Date: Jun 2007
Posts: 966
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Quote:
You recieve 320 Experience Points! You recieve 320 Allied Notes! You should have waited longer! See what I did there?
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#23 (permalink) | |
![]() ![]() Join Date: Feb 2006
Location: Charlotte, North Carolina
Posts: 4,773
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Quote:
Im n ur range fightin' ur doodz? Is pretty much how I look at it.
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#24 (permalink) | |
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Sea Torques
Join Date: Oct 2006
Posts: 512
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Quote:
With campaign not being in town anymore when it was pretty much 24/7, I hate having to jump around from place to place every 5 minutes to get a couple hundred EXP each time because everyone feels like zerging all the mobs as soon as they get there. I like knowing I'll get 2500+ EXP when I'm finished with every single one.
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PLD75 NIN75 WAR75 BLM75 BLU75 RDM75 DRG75 |
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#26 (permalink) |
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E. Body
![]() Join Date: Jul 2006
Posts: 2,086
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Thats why at least on Lakshmi, the zones with the lowest volume tend to be:
-Pashhow (Rockchopper scares off people which gives you alot of time to pick off his buddies till the battle ends or npc arrive) -Necropolis (Almost always barren, battles sometimes go on for 50+ mins because the orcs wail on the forts while the npcs stay put) -Champaign (AoE Happy Yags scare off people which like pashhow means you have plenty of time to pick off lessers until the battle ends) One thing that pisses me rightly though are those engineering units that either: A. Drop bombs, warp. B. Approach, start building a Belfry, Belfry spawns 3 mobs, battle over. C. Approach, summon a turret, turret spawns a clusterfuck of mobs, 4-5mins pass, battle over.
__________________ Sparthosx- Lakshmi - 75sam/blu/cor/brd/rng ~Si |