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#2 (permalink) |
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Cerberus
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If those are the only jobs you have, I don't know. I can confirm it's an easy solo on thf/nin; just try not to get damaged too much because repairing it with bloodies is a long process...
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DRK 75 ~ Scythe 299 (dropped Abyssal for Suppa THF 75 PLD 75 http://raenryong.blogspot.com/ 0/12 X's Knife -- SE, FIX THIS ENM! It shouldn't be so ridiculous. |
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#3 (permalink) |
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Sea Torques
Join Date: Oct 2006
Location: Connecticut
Posts: 593
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Should be an easy solo on either job. I don't know the spawn location though, so I cant say about links/aggro etc.
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Sanoske -- 75BLM 75MNK -- Clothcraft 100 - Leathercraft 99 Currently leveling: RNG Currently crafting: 3 mules in progress. Which one will be first new 100? ![]() ![]() ![]()
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#4 (permalink) |
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New Merits
Join Date: Jun 2005
Location: St. Paul, MN
Posts: 207
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Ended up soloing this on rdm/nin a few years ago. Wasn't too hard of a fight, just long as most of the damage came from en-spells. Can't remember really if there is a "safe" spot near it to fight, but I think a few bats end up spawning near SS location that I ended up just killing before pulling it to that hallway and killing it before repops happened.
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#5 (permalink) |
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Melee Summoner
Join Date: Nov 2008
Posts: 7
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i solod this on blm/rdm the other day actually. its fairly easy. just utilize grav and bind. if your not taru you will probably have to manafont. i did not get hit until i used manafont. cause i didnt care about cast interrupt at that point. If you dont want to font, just ES sleep II and rest and you should be fine. But yeah, easy solod on blm/rdm
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#6 (permalink) | |
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Sea Torques
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I solo'd it on RDM/NIN, after a few minutes in, I got pretty lazy about it and stopped casting shadows, and just ride the phalanx/stoneskin defense
well: then it hit me for a nice Fluid Toss that broke my stoneskin and put me in low enough HP to aggro one of the ghost in it's spawn area (I pulled it back only about half way towards the corner outside of it's spawn room) Still was an easy solo even with having to keep that ghost slept while fighting the NM. He's pretty much a push over for a lv75, enspells will rip him apart pretty good too. Just clear the bats and slimes near the corner that's before the spawn room, and fight it there. it's 16min repop iirc so you have plenty of time to kill the NM before anything pops again.
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#7 (permalink) |
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Sea Torques
Join Date: Jul 2006
Posts: 921
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I just killed all possible aggro, bio/poisoned and kited it back to the beginning where you can't get aggro then nuked > bind/grav blah blah and ran around like a retard till it died. It's not that hard.
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WHM|SMN|RDM|THF|SCH |
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#11 (permalink) | |
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Sea Torques
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only ever seen it pop in the room with the ghost.
longest I've camped with no pop is 3 hours (then I left) but mostly it tends to pop within an hour from my experience (I've camped it with friends atleast 10 times total in the past 4 years)
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#12 (permalink) |
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Relic Shield
Join Date: Mar 2006
Posts: 1,690
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time i killed it, it was in first round of repops. after that, i just hauled it to zone and DoTed it till it was low and then blew it to hell. think i was on rdm/blm. honestly, it was a stupid way to do it, but i was a noob at the time and it worked, so w/e. got the job done. should give you an idea of how many options you have open to you.
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#14 (permalink) |
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Fallso
Join Date: Oct 2007
Location: Canada
Posts: 192
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Did as Rdm/Blm, cleared anything that would aggro in the hall first, rested to full Chainspell nuked left him with very little HP so Gravity/Bind rested MP a bit got back up and finished him with 2 nukes. Very easy fight.
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#15 (permalink) |
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Fallso
Join Date: May 2006
Posts: 174
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I did it as RDM/BLM, was really easy. Gravitied and took it to the Ronf. zone and just kept it gravitied/bound and nuke-kited till it was dead. Didn't even pop chainspell, though that would have made the fight faster I guess.
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#16 (permalink) |
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Puppetmaster
Join Date: Nov 2007
Posts: 81
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I solod it as blu/nin while exploring down there for fun.... when it popped I regurgitationed it then sneaked up and ran to zoneline with it in tow, and then disseverment and zoned. Using this strategy I basically would let it wander back slowly, then when poison wore, I would regurgitation again, which I found out it really does more damage if it hits behind the mob, and does well on this guy, about 500+ damage with my weak nuke build for it. Then run back to zoneline, wait for it to unbind and reach me, and disseverment > zone again. Once it got down to about 3% hp i finished it off with another regurgitation. A bit different from rdm or blm but you can always go /nin if your scared and bio II, zone, wait for bio to wear, nuke pull > drag to zone and bio II before zoning again.
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#17 (permalink) |
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Sea Torques
Join Date: Oct 2006
Location: NC
Posts: 647
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RDM/NIN should have no problem soloing it, just takes awhile with Enspells as your main source of damage.
On another note, it's also a very easy solo for PLD/RDM.
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#18 (permalink) |
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New Merits
Join Date: Jan 2007
Location: Trondheim, Norway
Posts: 207
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RDM/nin is silly easy, you can take it down melee wise, but if you want to be relatively safe, you can nuke it down, it takes massive magic damage, and you won't be as exposed to annoying TP moves as you would be through melee'ing it.
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#21 (permalink) |
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Melee Summoner
Join Date: Apr 2006
Posts: 7
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Melees, if you want to solo this, fear not; it's possible. This is a situation where you can use your DNC sub to the fullest.
Once it pops, make sure to hit it with gravity (Desparate flourish) and sneak up because you'll have to drag it to the Ronfaure zoneline. It'll take a while to take it down with physical damage only, so if you stay with the repops and the ghosts you'll get in trouble fast. Once safe at the zoneline just whack at it with drain samba up and the damn slime will eventually die. I suggest you don't WS every chance you get, as fluid toss can really hurt you if you have no TP to waltz it back. As soboro SAM/DNC, I'd say it took me about 25 mins to take it down. Good luck! |
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#23 (permalink) |
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Relic Weapons
Join Date: Feb 2007
Location: Bermuda
Posts: 391
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Soloed it as nin/war a while ago.
the first time i messed up because i didnt take the fight seriously and the npc was giving it alot of extra tp. Once i got back up and retried without the npc the tp it generated was far lower for some reason and i took it out without breaking a sweat.
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Like hearing about linkshell leaders that jack other member's rdm relic and kicks the guy stolen from? Like drk's that think 2xminuet is a better song selection in a zerg fight than 2xSV marches on the basis that "it makes my weewee go hard when I deal 490 damage crits"? Wanna find out about a crappy drk being upgradedf or apoc that refuses to buy dusk gloves or a mercurial kris on account of "it's too expensive" when apoc is 120mil? http://www.qcdn.org/ffxi/showthread.php?t=66289 |
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#24 (permalink) |
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Sea Torques
Join Date: Jun 2007
Location: htown
Posts: 501
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I wouldnt bother camping this much, just once a day, kill 1-2 PH's and then leave if it doesnt pop, otherwise, you can be there for hours :3
Back in the day, I was camping for a friend, was taking 3+ hours vs RMT, the RMT ended up MPKing us over it... |
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#25 (permalink) |
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Fallso
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I've solo'd this a few times as rdm/nin. Stacked fast cast (af1 head, af2 body) and as much haste gear as you can put on. As far as the pull, I just tossed up bind and gravity, and ran to the zone to west ron and killed it on the steps there.
First three times I did it, I went hornetneedle/beestinger with enfire. The last time I did it was hornetneedle/joytoy. Either way, its imperative to keep stoneskin, phalanx, and barwater up. If I recall correctly, the add damage off the enfire does 25 damage a hit, maybe more. Doesn't take very long to solo. |
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#26 (permalink) | |
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Rukenshin
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Also, if you want to play it real safe, go RDM/NIN with ceremonial daggers. I am pretty sure they'll hit for 0, maybe even a beesting, I think RDM can use that or something. But I don't even think the thing is hard in anyway.
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