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#1 (permalink) |
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Melee Summoner
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Hello
I'm actually trying to build a tool to calculate magic damages. That's an experimental application, but we have tested it with my HLS and it seems to work well. Missing some options, like spell-ga or mob's weak. If you find any problems, you can report it by answering on that topic. I will check and fix them. Magic Damage Calculator |
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#8 (permalink) |
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Melee Summoner
Join Date: Jun 2008
Posts: 4
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It's a pity the back button on the result page doesn't refill the form information so you have to reenter it.
Using the browser back button (in chrome) I have to click the spell tier again for the calculation to work. Otherwise nice work! Maybe you could show the form and the result on the same page? No need to navigate back to the form then to test a new calculation. Last edited by PetriW; 10-13-2008 at 12:32 PM. |
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#10 (permalink) | |
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Melee Summoner
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Quote:
EDIT : done pchan => yes i'm working on a backsolver. And thanks for ebony pudding's INT, thought it was 102 Last edited by Bashfr; 10-13-2008 at 01:15 PM. |
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#14 (permalink) |
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Relic Weapons
Join Date: Dec 2005
Posts: 387
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I love having a web-based version. Means I can seamlessly use on my Mac or just putzting elsewhere without downloading an EXE.
Along the lines of putting the job MAB, I'd like to see the Mob Family / Buff side have the multipliers listed. |
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#16 (permalink) |
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Relic Shield
Join Date: Mar 2006
Posts: 1,689
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now the next step is to let players supply you with mobname, location, etc, for the backsolver and make a table of all the values with a select box for pre-determined numbers as well as creating a results table listing the different damages you will do for each level of the mob!
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#17 (permalink) | |
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Melee Summoner
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Quote:
Sounds strong lol Problem is that if there is any people who tell me wrong information, a table won't works as well... I have to add -ga spells already, considering number of mobs Last edited by Bashfr; 10-13-2008 at 05:07 PM. |
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#18 (permalink) |
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Chram
![]() Join Date: Jan 2006
Posts: 2,858
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This seems like a nice utility for people to familiarize themselves with magic damage formula. I just want to point out a few things. For one, you have 1/16 listed as a possible resist. Of course it doesn't hurt to have it in there, but it is not actually a possible value (this is a relic from the original foundation of the calculating magic damage pages that wasn't checked until somewhat recently).
Second, you have no input for mob MDB, although any mob which is classified as RDM (such as worms, colibri, magic pots) will have it, as will any WHM mobs. You may want to have a bullet for common MDB (10, 12, 14, 16) and then an "other" to allow people to input MDB. You may also want an "other" input for TMDA (X/256) as well and a numeric input option for total base damage, so that people can use this utility not just for checking the damage they would do to a mob, but also for the damage they might take from one. (As an example, Bahamut's Gigaflare is 1.5*dINT + 1316, and he has 115 INT and 12 MAB, so this could also be used by tanks to test their prospective magic reduction builds.) Lastly, I haven't played around with it to see which source you used, but for the MB gear/AM2 bonus, the formulation on BG-Wiki is the correct one, and not the one on ffxiclopedia.
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75BLM, 75BLU; Kupo LS; Pandemonium |
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#23 (permalink) |
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Chram
![]() Join Date: Jan 2006
Posts: 2,858
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The BG-wiki version totals all the MB bonus and then applies it in the same term, the other version applies them individually as their own terms.
@Ryuushin, the base damage is that low, but remember with all your other bonuses you are more than doubling it.
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75BLM, 75BLU; Kupo LS; Pandemonium |
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#26 (permalink) | |
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Melee Summoner
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Quote:
+0.03 when a level 2 Ancient Magic II spell is used in a magic burst. +0.06 when a level 3 Ancient Magic II spell is used in a magic burst. So, lvl 1 AM is +0% ? And what about lvl 4 and 5 ? Keep +9% and +12% ? Last edited by Bashfr; 10-14-2008 at 05:56 AM. |
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#27 (permalink) |
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Chram
![]() Join Date: Jan 2006
Posts: 2,858
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Correct for upgrade 1. Upgrades 4 and 5 are almost certainly as you said, based on the description in the merit points menu, it's just not actually been verified for those.
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75BLM, 75BLU; Kupo LS; Pandemonium |
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