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Old 10-06-2008, 04:43 PM   #1 (permalink)
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Default Job Ability Haste has a cap!

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Originally Posted by Maxxthepenguin
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Answer: The effect from Desperate Blows is only active when you use Last Resort. Also, the effect from Last Resort and Hasso during the same short amount of time is capped at 25%. So a fully merited Desperate Blows at 25% is equal to a Desperate Blows taken to the 3rd level (15%) + Hasso (10%). If you merit Desperate Blows above the 3rd level, using something other than Samurai for a support job is more viable. This is why they are the same up until the 3rd level.
Interesting
http://www.bluegartrls.com/forum/sho...63#post2273263

I went out and tested with a Relic Scythe. (The 999 Delay one.)

Hasso + Last Resort(Level 5 - Desperate Blows) gave 751 Delay. (24.9% Haste)

Last Resort(Level 5 - Desperate Blows) gave 746 Delay. (25.33% Haste)

The small difference in haste is probably margin of error/lag/whatever. What it shows is that JA Haste definetly caps at 25%.
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Old 10-06-2008, 04:45 PM   #2 (permalink)
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gogo drk/drg?
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Old 10-06-2008, 04:46 PM   #3 (permalink)
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Dude I freaking love your sig lmao.
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Old 10-06-2008, 04:50 PM   #4 (permalink)
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If you use Hasso, Desp Blows at lv 3 and lv 5 are no different. If you're using Seigan or have /nin, the extra Desp Blows will still help. It just gives a little more info so DRKs can correctly equip themselves during a 2H zerg, and have a better understanding of their catagory II merits.

I'm sure there's going to be some people that feel they wasted 10 merits =p
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Old 10-06-2008, 04:53 PM   #5 (permalink)
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I think the idea of opening up Seigan for use is kinda nice to possibly prevent taking extra hits/losing HP during zerg to keep damage at max full time, or of course going the other route and being able to use another subjob or having 2 extra Group II slots to work with.
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Old 10-06-2008, 04:53 PM   #6 (permalink)
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Awesome info, many thanks!
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Old 10-06-2008, 04:54 PM   #7 (permalink)
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Does Haste Samba fall under this cap? Or any other cap?
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Old 10-06-2008, 04:56 PM   #8 (permalink)
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I haven't been able to test Haste Samba. From what I see, I feel it falls under magical haste, and the magical haste cap, but that is based on speculation. Its just hard to find a bored dancer who will hit crabs for 20 min in Kuftal =x
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Old 10-06-2008, 04:57 PM   #9 (permalink)
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Appreciate this info.
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Old 10-06-2008, 05:01 PM   #10 (permalink)
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Very nice work Kirschy, thanks for the confirmation. Time to re-evaluate 2h gear choices...
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Old 10-06-2008, 05:11 PM   #11 (permalink)
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so couldn't /drg be viable with wyvern's earring for atleast half of the haste made up for it? (my drk is lvl 6 for reference, just curious)
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Old 10-06-2008, 05:16 PM   #12 (permalink)
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/DRG would cap your gear haste, but your JA haste would never be capped except during Last Resort with 5 Desperate Blows merits.

You'd still have 5% less haste for 90% of the time (and no defensive abilities when you pull hate).
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Old 10-06-2008, 05:16 PM   #13 (permalink)
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Quote:
Originally Posted by Zhais View Post
so couldn't /drg be viable with wyvern's earring for atleast half of the haste made up for it? (my drk is lvl 6 for reference, just curious)
Basically /DRG with full Desperate Blows would likely be better in terms of gear Haste, because you aren't getting anything out of Hasso when LR is up, and the extra Haste in the Ear/Shield slots would let you put on more HP elsewhere.
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I sold Isildar most of my SCHMAKITY WAKKITY DO RIDILL FAT CHICKS ETC and all I got was my job is down.
But then we rode perversively in a . The HQ one with a mangerable pile of secrets.
But when we got there the camwhore taking orders was all like SPACE POOPIN'.
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- 100% LEGIT BITCHES
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Old 10-06-2008, 05:18 PM   #14 (permalink)
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/mnk the new apoc zerg option lol
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Old 10-06-2008, 05:19 PM   #15 (permalink)
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/mnk the new apoc zerg option lol
/WAR
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Old 10-06-2008, 05:38 PM   #16 (permalink)
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Quote:
Originally Posted by Kirschy View Post
I haven't been able to test Haste Samba. From what I see, I feel it falls under magical haste, and the magical haste cap, but that is based on speculation. Its just hard to find a bored dancer who will hit crabs for 20 min in Kuftal =x
doesnt samba's ruin Blood Weapon or something, only 1 "enspell type effect" can proc at a time?
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Old 10-06-2008, 05:43 PM   #17 (permalink)
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I've never had Samba on me. But from what I understand, a DRK over at KI had a dancer test it while he used 2hr. There was no change in attack speed so it was deduced to either be subjected to a haste cap, or be Delay Reduction. In either case it didn't seem desirable for zergs. If it overwrote his Bloodweapon I think he would have said something about it =x.
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Old 10-06-2008, 05:44 PM   #18 (permalink)
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I'm still glad I have 4 merits in DB; I can zerg with /nin and get capped haste with 18% gear + 43.3% magic + 20% DB.

But in any case: major thanks to elmer for translating that useful tidbit.
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Old 10-06-2008, 05:47 PM   #19 (permalink)
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Level 5 DB with Wyvern Earring will give you 30% Haste, more than any combination of DB and Hasso can give.

Twohanders have an overflow of Haste anyway though ... it all depends I guess.
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Old 10-06-2008, 05:54 PM   #20 (permalink)
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i think blood weapon overwrites any samba effect including haste samba, which is prolly why drk didnt notice any effect
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Old 10-06-2008, 05:59 PM   #21 (permalink)
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Quote:
Originally Posted by Raen Ryong View Post
Level 5 DB with Wyvern Earring will give you 30% Haste, more than any combination of DB and Hasso can give.
For 30 seconds. For the other 4.5 min you have 5% less haste than with /SAM.
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Old 10-06-2008, 06:40 PM   #22 (permalink)
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Awesome.

This really helps drk merits in general; I am a proponent of 5/5 Diabolic Eye (if you actually use DRK outside of zerging...), and this definitely lends weight to doing 3/5 or 4/5 at most for DB (1 for Dark seal of course).
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Old 10-06-2008, 06:45 PM   #23 (permalink)
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Quote:
Originally Posted by Xrave View Post
For 30 seconds. For the other 4.5 min you have 5% less haste than with /SAM.
I think he meant for 2h Zerging.

I frequent /NIN a lot (for safety's sake) and /DRG for luls in Limbus. This is great testing news Kirst, keep it up. ;3
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Old 10-06-2008, 06:54 PM   #24 (permalink)
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Thanks for the information.
Time to throw away a merit.
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Old 10-06-2008, 07:20 PM   #25 (permalink)
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Quote:
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I think he meant for 2h Zerging.

I frequent /NIN a lot (for safety's sake) and /DRG for luls in Limbus. This is great testing news Kirst, keep it up. ;3
Yah, basically meant that in fights where only the first 30 seconds are likely to matter (Bahamut V2 etc), /drg will in theory be the more powerful sub for 2handed weapons... but then you get an overflow of Haste on 2handed zerg anyway so it may be worth just sticking with the hasso due to it granting accuracy as well (Feint, 2x SV mad etc yeah, but can't hurt).

You could in theory make a stronger build with /drg for those 30 seconds but it would be relatively marginal and so I don't see this completely revolutionising 2h zerg (which is the weaker of the method of zerging at the moment anyway); rather, just meaning I'll be going 5DE/4DB and not the other way around.
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