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#1 (permalink) |
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Ridill
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Note: Not all the information here is set in stone. I'm always open minded to all content and ideas.
What is PbP(play by post)? Players and DM play using a forum. This slows things down, but also makes it very easy to play and can add more depth to roleplay. PbP campaigns are LONG. This is something you will have to accept before you start playing one. Expect to take 1 to 10 minutes of your time a day playing the game. I know there are problems with meeting online. Using Pbp, it's much easier to game no matter what you do in real life or in FFXI or any other game you spend your time with. Prepare for some text... Rules/Expectations/Stuff *You should be able to post at least once a day, or at minimum view the thread once a day. You will also be expected to check the OoC thread(this one after campaign begins) to keep up to date with important game details. If something comes up and you are unable to do this, please send a message and we'll work it through. The goal is to have everyone post at least twice a day during combat, but this is rarely possible. It's not a big deal if you miss this sometimes, but can a campaign killer if people go MIA. Also, the quicker the campaign flows the more things the group gets to do and the funner it will be. *You should have a basic understanding of the rules presented in PHB. If you don't quite "got it", but really want to play PM me and I'll guide you through the basics. If you think the rules are too complex, but still want to play: Don't be intimidated, I'll lend a hand and I promise you will be able to understand it if you were able to understand FFXI. **If anyone needs help making characters, PM me and I'll help. *Please be familiar with house rules and campaign specifics listed in the posts below. *No being dicks to each other as players. I have no problem with party tensions being roleplayed. However there is a line. When someone isn't having fun because their character was killed by another character or they had a magic item stolen, that line has been crossed. Players are always free to do what they like as long they are not destructive to the campaign and its fun for everyone. *No cheating. I will be able to check this as you'll see below. I REALLY hope I don't have to enforce this. *Not so much a rule but some general directions. -Pick a font that is readable on a white background. This is your talking font color. When characters speak in is in this font. Quotation is optional. Describing actions should probably just be in normal fonts. -Out of character is anything that isn't describing a character's actions or speech. This also includes combat decisions/actions. Two ways of speaking OoT: 1) In parentheses/brackets and in a separate paragraph; 2) Spoiler Tag(preferred). For big OoC messages use this thread once the campaign starts. -In battle, include your characters current HP and action points if he has any. *Again, not rule... more a tip. At the beginning of combat initiative is rolled as normal. But, players describe what they do in any order. At some point when enough players have gone so that the monsters can, I will play some or all of the turns(if all players went) in order. This is quite a bit different than normal. Ideally you'll to list a plan B and make good use of readying actions. Example: "Tordek attacks the Goblin, unless Party Member Rydar has already taken care of him, then Tordek instead moves blah blah, etc etc". Another tip would be to wait for others if you are the way down in the initiative line. If something happens that changes your turn too much, I'll let you redo it. Finally, Interrupts are tricky things. Say if you want to use them if something happens or have some general condition "If x gets attacked", "If he attempts to do x"... and so on. If you didn't get to use an interrupt because I didn't give you the chance to, say you do, and I'll change the outcome. If the turn has just ended, you'll have to be quick with this.. OAs will also be controlled by players, I'll tell you to roll. This whole blurb is tricky because 4e is not as pbp as previous editions were, I will change if it becomes difficult in play. *Yeah, okay... none of these are rules anymore. During combat I will post a grid(maybe even a pretty map to go with it! but I wouldn't get your hopes up). 4e is very tactical miniature based. Use the positions(letter-#) to describe where you move. *Optionally, if players give their character a background/personality they will be rewarded. I'm thinking some extra action points. Background can include details about cities, countries, or religions you can make up and will be apart of the campaign world. Naturally, there is some limitation. It has to fit in with the default DnD setting, a few specific campaign details of my own, and I usually mold it a little so it fits in nicely with everyone(Example: if two character come from an Elvaan empire located far away, I'll make them come from the same empire; Example: If a character comes from a fallen kingdom I'll make it so that he comes from a nearby nation I already had in mind). Backgrounds will likely be used as hooks for adventuring plots. *For dice rolls we will be using invisible castle's "roll dice" feature. http://invisiblecastle.com/roller/ It's explained fairly well within that page, but there are a few more guidelines I'd like to add personally. -You must always use the same character name for rolls. Make sure this name isn't already in use by searching it. If it is and you don't feel like changing it, just as BG or something to the end of it. Rolls must ALWAYS been made with this name. -Link the BBcode given to the forum. -Use space under Note describe simply what a roll is for. If you are doing multiple rolls separate them the same way you do rolls( ; ). -Always roll things like Attack(To Hit) and Damage together unless you have some kind of power that let's you decide to use it after you succeed at it. Here is an example: Attack; Damage (1d20+5=8, 1d8+5=9) Roles and Size It would be a good idea for each role (leader, striker, defender, and controller) represented at least once. This is entirely optional though. Likely, there will be a maximum of 5 players. I may stretch to 6. Minimum will be 3 players. Game will start in roughly a month. Distracted a little and need to iron out a few 4e details. Will edit for a specific date. Last edited by BRP; 08-16-2008 at 08:37 PM. |
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#2 (permalink) |
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Ridill
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Take 20
Spoiler: show Race House Rules Spoiler: show The Aasimar is available for play. This original write up(with some minor changes by me) is by pukunui of Enworld Spoiler: show Warforged is available for play. Their stats are available at the follow DDI page. It requires a free sign-up which I suggest you to do. I plan on hosting the pdf in a few days, so if you want to wait, that works too. http://www.wizards.com/default.asp?x=dnd/drfe/20080606b Gnomes are also available for play. Simple Gnome (and Warforged) stats are located in the back of the MM. Wizards of the Coast are planning to release a better stat-out of Gnome which we can expect next month. Class House Rules Spoiler: show A Bard class written up by Enworld's saric is available for play. (Arcane Leader) http://www.enworld.org/forum/showthread.php?t=231413 The Multi-class rules present in the PHB are replaced by the following created by Nift of Enworld. http://www.enworld.org/forum/showthread.php?t=230200 Skill Challenge System Change [Note: The previous link was an outdated version and incorrect] Spoiler: show |
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#3 (permalink) |
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Ridill
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Character Creation Guidelines
*Starting at level 1. Pick a Class and Race from those available (view PHB and house rules). Follow all rules in the PHB as normal. *Use 22-Point Buy to determine Ability Scores as described in PHB (page 17, Method 2: Customizing Scores). *Alignment can be chosen as normal. Chaotic Evil is banned. If you decide to be Evil, you must have a pretty good reason to not 1) Backstab party members and 2) Be a hero instead of a villain. *Deities can be chosen from the book or made up entirely(including entire monotheistic religions or worshiping ancestors or whatever you have in mind). If a Cleric makes his own divine source and wants to take a feat that grants a cleric power, he must pick one currently in PHB and rename it. As gods are rarely involved in the affairs of humans and the times are dark, Agnosticism and even Atheism are common. You are allowed to modify Deities in the PHB to your liking. *As said in the first post, you may shape the world with your background if it fits with the setting explained below. *In addition to the Languages in the PHB, I've also added: [Language - Spoken by... - Script] -Savage - Lizardfolk, Yuan-Ti, Naga, Gnolls* - Iokharic Script *Gnolls, at least common ones, do not speak abyssal. This spoiler will sum up in a simple manner all the changes House Rules make when creating a character: Spoiler: show The Setting It should be noted the details here will be changed once the game starts as the backgrounds of characters will be adopted. The Continent, the Old Kingdom, and the New Kingdoms Spoiler: show When creating a character you must decide how or why your character is in Braye. Here are some ideas: -Your character has heard from a nearby town or city that the Morus Trading Company is hiring adventurers to deal with threats pestering Braye's Guard. -Your character has recently graduated from the academy, but is not ready or unwilling to enlist in any of the New Kingdom's armies. -Your character has hopes of joining the Wizard Guild or is already a novice member. -Your character was born and raised in Braye and is now looking to adventure. -Your character was apart of a caravan, but broke off after arriving in Braye. -Your character is a friend/family member of another player's character is tagging along to help. Posting Characters and Recruitment Post your characters within this thread. If I must, I'll choose up to 5 or 6 people to take part in this campaign. Before we continue, please understand you will be expected to be active enough so that this campaign can move at a consistent pace. You can present your character in any format as long as it can be displayed within a post and not only an attachment and has all necessary details. I've made an example character sheet. Spoiler: show |
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#4 (permalink) |
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Relic Shield
Join Date: Aug 2005
Posts: 1,815
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Character sheet:
Spoiler: show May make modification on some part before campaign starts. PS: Do we need to sweat the adventuring/camping gears etc?
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I am the bone of my katana Chainmail is my body, and shihei is my blood I have purchased over a thousand toolbags Unaware of the inventory gain, nor aware of the gil loss Have withstood pain to create many shadows Waiting for utsusemi's recast I have no regret, this is the only path My whole life was Unlimited Gil Waste |
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#5 (permalink) |
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Join Date: Mar 2006
Location: Austin, Texas
Posts: 1,520
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__________________
![]() 75 PLD WAR RDM PEP BLM Bagel Blog! Part of this complete breakfast? Updated (10/10) |
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#6 (permalink) |
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Rukenshin
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Got home and finished my sheet because for some reason I got really pumped. I am pretty sure everything is correct except for the Attack/Damage boxes on the middle right of the first page. The terminology is confusing to me, it says "Ability Name" but I think they mean "Power Name", because aren't Abilities just your 'stats' like Wisdom/Charisma, etc?
Anyway, just take a quick look over it I guess, shouldn't be much to correct if anything, I feel like I have a pretty good grasp over everything except for combat in general but I feel like that'll make more sense once I'm in my first battle. Spoiler: show |
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