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Old 12-19-2007, 10:20 PM   #1 (permalink)
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:bagel: ITT I post crap about the D&D Campaign world being invented as we go :bagel:
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Old 12-19-2007, 10:20 PM   #2 (permalink)
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[attachment=1:22738c9b]greystone.png[/attachment:22738c9b]

The city of Greystone was built within the walls of an ancient and unknown civilization. The unknown mineral these walls were constructed of is very strong, after possibly thousands of years the only significant damage is in the NE quarter where the sea has flooded in. The city is either accessed through its port, one of the largest and busiest in the known world, or through gates in the West or South main towers. The gates in the North and East towers are sealed, the smaller middle towers are only accessible from the inner side of the wall. More details will be added later.

[attachment=0:22738c9b]world.png[/attachment:22738c9b]

Greystone is situated on the Ipsfallian peninsula, picture here. Major landmarks are the Khadhruk mountains, Velyacian forest and Timdar hills. This map is also very undetailed at the moment, I have marked spots the players have visited so far.
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Old 12-19-2007, 10:21 PM   #3 (permalink)
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Deities:

Ateale - LN - Goddess of Balance and Justice, Ateale is the patron god of order and lawfulness. Most revered amongst the fair-minded areas where rule of law reigns, the focus of the clergy who worship Alteale is to ensure that justice is carried out. The more powerful among they clerics are given authority to judge and carry out punishments themselves, which often put them at odds with local law enforcement. In certain areas where their brand of justice is not appreciated, they are strictly forbidden from carrying out judgements on their own. In these areas, they often have little to no influence in a region, where in others they are the de facto law of the land. Clerics of Ateale are given powers of healing to aid those who are seen as aiding the cause of justice, as well as saving lives so that some may face judgements for their crimes. Ateale also values knowledge and wisdom as a means to correctly judge the actions of others. (Credit to evilbau on this one) Possible domains include Healing, Knowledge, Law, Protection and Strength. She favors blunt weapons, such as the morningstar, mace or flail.

Bazhrakk - CE - A great horned humanoid who revels in chaos and battle. Bazhrakk has no patience and isn't satisfied unless he's fighting. He differs from Nerzlist in that the latter wishes to bring about a dead barren world, while Bazhrakk would prefer a world in constant strife. He is occasionally worshiped by warriors and is the principle deity for most of the evil humanoid beastmen such as orcs, goblins and ogres. His domains are Chaos, War, Death, War, Destruction, War, Evil, War, Strength, War, Trickery and War. His symbol is a burning axe, his favorite weapon, though he appreciates any maker of death.

Letadriel - CG - The patron goddes of all elvenkind is Letadriel. She is depicted as a beautiful golden-haired warrior woman, armed with her preferred weapons, the longsword and longbow. She preaches kindness and freedom and is seen as the protector of elves. Possible domains include Animal, Chaos, Good, Healing, Magic, and Protection. Her symbol is a design made of seven stars and her weapons are the aforementioned longsword and longbow.

Nerzlist - NE - Described as a wizened mage in black robes, Nerzlist believes that the world is rotten and must be purged of all life. His followers only live to destroy others and discover new ways to make this process more efficient. He commands great magical power, so evil aligned wizards and sorcerers tend to worship him and offer their souls and services in return for more power. His domains are Death, Destruction, Evil, Knowledge and Magic. His symbol is an eye, he favors no material weapon as magic is his main focus.

Norcim Nattersol - CN - The trickster god, he is most commonly worshiped by rogues and other free spirits, as well as merchants and travelers as he is also the god of roads and good fortune. Though gnomes tend to be Neutral Good, a good portion of them are followers of Norcim. His domains are Chaos, Knowledge, Luck, Protection, Sun, Travel and Trickery. He favors the dagger as a weapon of choice and his symbol is a wheel.

Preus - NG - The maiden goddess, Preus represents faithfulness, goodness and fertility. She is the most common deity worshiped by the vast population of peasant farmers. Her domains include Air, Earth, Fire, Good, Healing, Plant, Sun and Water. Her symbol is a circle with rays to represent the Sun and her weapons are the scythe and sickle.

Rezvalius - LE - Shown either as a great warrior in black plate mail or a serpent, Rezvalius feels that the strong exist to dominate the weak and that the weak exist only to feed the strong. Dissent should be met with swift and brutal punishment. He is understandably popular amongst tyrants and dictators. Domains are Death, Evil, Knowledge, Law, Strength and War, but War and Strength are his main tenants. His weapon is the spear and his symbol is an iron fist or gauntlet.

Torbalds - LG - Torbalds is a great bearded humanoid with hair of flame. He believes in protection of the weak by the strong and that this is best accomplished by strength of arms. Torbalds also believes that every being has its place and that law and order must be maintained. He is the patron god of Paladins and is also the primary Dwarven deity, where he is referred to as Torbalds Zunildast and is depicted with more Dwarven features. His domains are Earth, Fire, Good, Healing, Law, Protection, Strength, Sun and War. His favored weapons include maces, swords and axes and his symbol is a shield or tower.

Yrepadarl - N - Yrepadarl is gender neutral, appearing as male, female, androgynous, or as just an animal or incorporeal entity. It is a manifestation of nature in its rawest form and the inherent balance and harmony found there. A popular Druidic deity, especially amongst those who do not worship Letadriel. Possible domains inclue Air, Animal, Earth, Fire, Plant, Sun and Water. The symbol of Yrepadarl is a green octagon, the quarterstaff is its preferred weapon.

A note regarding Monks - Though similar to a religious order, monks don't officially worship any deity, instead following sets of philosophies similar to real life Daoism, Buddhism and the like.
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Old 12-19-2007, 10:21 PM   #4 (permalink)
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Notable NPCs:

Leonora - A high level Half-Elven druid, she holds the title of "Archdruid" and is the leader of all druids on the Ipsfallian peninsula in matters both spiritual and secular. She is a staunch defender of the ancient forest in which she resides and has stated that she will not stand for Greystonian logging or encroachment on the Velyacian forest. A follower of Yrepadarl.
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Old 12-19-2007, 10:27 PM   #5 (permalink)
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Rocl Songs:

Flight de l'Owlbear;
This is a giant bear
But we can't despair
For it is almost an owl
Certainly not a fowl
Let's beat it dead
To claim it's head
And win our victory for the 'morrow

Of Wagons and Dragons;
Look it's a dragon
Not a wooden wagon
Oh god this song is bad
They worst one we've had
Every two lines rhyme you see
Which makes it so damn I can't think of a word to rhyme with see other than thee
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